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블록체인 게임(Blockchain Gaming) 시장 : 2027년까지의 세계 예측

출판 : MarketsandMarkets (마켓츠앤마켓츠)   출판년월 : 2022년12월

블록체인 게임(Blockchain Gaming) 시장 : 게임 유형(롤플레잉 게임, 오픈 월드 게임, 컬렉티브 게임), 플랫폼(ETH, BNB 체인, 다각형), 지역(북미, 유럽, 아시아 태평양, RoW) – 2027년까지의 세계 예측
Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) – Global Forecast to 2027

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구성 영문조사보고서
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리포트목차    주문/문의    납기/라이센스안내

The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One of the factors driving the market growth is rising funding for blockchain games.
글로벌 블록체인 게임 시장은 예측 기간 동안 70.3%의 연평균 성장률(CAGR)로 성장하여 2022년 46억 달러에서 2027년 657억 달러로 성장할 것으로 예상됩니다. 시장 성장을 주도하는 요인 중 하나는 블록체인 게임에 대한 자금 조달 증가입니다
블록체인 게임(Blockchain Gaming) 시장 : 게임 유형(롤플레잉 게임, 오픈 월드 게임, 컬렉티브 게임), 플랫폼(ETH, BNB 체인, 다각형), 지역(북미, 유럽, 아시아 태평양, RoW) - 2027년까지의 세계 예측 Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027

By game type, role-playing games to account for the highest market share during the forecast period
P2E gaming model works on blockchain, crypto, and NFTs to transform the traditional free-to-earn concept into P2E. Role Playing Games (RPGs) are actively played all over the world, and these games have always been a trendy genre in the industry. In these games, players directly control characters while engaging in real-time combat, and players can earn NFTs and crypto rewards while playing these games. RPG games have a variety of subgenres, such as action-oriented RPGs and turn-based RPGs. RPG games empower users to enjoy unique game experiences with in-game weapons, avatars, and skills. Unlike traditional games, RPG games are integrated with in-game assets, such as NFTs, skins, weapons, and others. The different subgenres of RPG games, such as action-based, multiplayer, and others, make them widely popular among the masses. In an RPG game, players assume the roles of characters in a fictional setting. It’s the responsibility of players to act out these roles within a narrative. It can be through literal acting or through a process of structured decision-making regarding character development. In these games, players need to acquire more and better weapons or similar items to improve their character, which is why RPGs on the blockchain strongly connect with NFTs. Axie Infinity, Binemon, Blankos Block Party, My Crypto Heroes, and Lost Relics are some of the famous blockchain-based RPG games.

By platform, BNB Chain to grow at the highest CAGR during the forecast period
As per Binance, BNB Chain dominated the blockchain gaming sector with a 36.6% market share – that is, it has the highest number of games built on the chain. The blockchain gaming space is growing at an alarming rate. The average daily UAW transactions on the BNB chain soared by 8% month-over-month to more than 92,000 in August 2022. Such trends have made BNB Chain gain quick traction in the market, and this blockchain platform is expected to grow at the highest CAGR during the forecast period.
BNB Chain has been collaborating with many companies to grow its presence in the market. For example, in September 2022, BNB Chain collaborated with Google Cloud. This collaboration will help accelerate early-stage Web3 and blockchain startups to create and scale high-performance, effective, and sustainable innovations. These initiatives to boost Web3 and blockchain startups could help the blockchain gaming market.

블록체인 게임(Blockchain Gaming) 시장 : 게임 유형(롤플레잉 게임, 오픈 월드 게임, 컬렉티브 게임), 플랫폼(ETH, BNB 체인, 다각형), 지역(북미, 유럽, 아시아 태평양, RoW) - 2027년까지의 세계 예측 Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027

Breakdown of primary participants:
• By Company Type: Tier 1 = 40%, Tier 2 = 35%, and Tier 3 = 25%
• By Designation: C-Level Executives = 40%, Directors = 35%, and Others = 25%
• By Region: North America = 30%, Europe = 20%, Asia Pacific = 45%, Rest of World = 5%

Major vendors in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).
The study includes an in-depth competitive analysis of the key players in the blockchain gaming market, with their company profiles, recent developments, and key market strategies.

블록체인 게임(Blockchain Gaming) 시장 : 게임 유형(롤플레잉 게임, 오픈 월드 게임, 컬렉티브 게임), 플랫폼(ETH, BNB 체인, 다각형), 지역(북미, 유럽, 아시아 태평양, RoW) - 2027년까지의 세계 예측 Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
Research Coverage:
The report segments blockchain gaming by game type (role playing games, open world games, and collectible games), platforms (ETH, BNB chain, Polygon, and other platforms), and region (North America, Europe, Asia Pacific, and Rest of World).
The study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.
Key benefits of buying the report:
The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall blockchain gaming market and the subsegments. It will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market’s pulse and provides information on key market drivers, restraints, challenges, and opportunities.


목차

1 INTRODUCTION 18
1.1 STUDY OBJECTIVES 18
1.2 MARKET DEFINITION 18
1.2.1 INCLUSIONS AND EXCLUSIONS 19
1.3 MARKET SCOPE 20
1.3.1 MARKET SEGMENTATION 20
1.3.2 REGIONS COVERED 20
1.3.3 YEARS CONSIDERED 21
1.4 CURRENCY CONSIDERED 21
TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021 21
1.5 STAKEHOLDERS 22
2 RESEARCH METHODOLOGY 23
2.1 RESEARCH DATA 23
FIGURE 1 BLOCKCHAIN GAMING MARKET: RESEARCH DESIGN 23
2.1.1 SECONDARY DATA 23
2.1.1.1 List of key secondary sources 24
2.1.2 PRIMARY DATA 24
2.1.2.1 Breakup of primary profiles 25
2.1.2.2 Key industry insights 25
2.2 DATA TRIANGULATION 26
FIGURE 2 BLOCKCHAIN GAMING MARKET: RESEARCH FLOW 27
2.3 MARKET SIZE ESTIMATION 27
2.3.1 REVENUE ESTIMATES 28
FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY SIDE): REVENUE OF BLOCKCHAIN GAME PROVIDERS 28
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1, SUPPLY-SIDE ANALYSIS 28
2.4 COMPANY EVALUATION QUADRANT METHODOLOGY 29
FIGURE 5 COMPANY EVALUATION QUADRANT: CRITERIA WEIGHTAGE 29
2.5 MARKET FORECAST 30
TABLE 2 FACTOR ANALYSIS 30
2.6 ASSUMPTIONS 31
2.7 LIMITATIONS 32

3 EXECUTIVE SUMMARY 33
TABLE 3 BLOCKCHAIN GAMING MARKET SIZE AND GROWTH, 2022–2027 (USD MILLION, Y-O-Y GROWTH) 34
FIGURE 6 GLOBAL BLOCKCHAIN GAMING MARKET TO WITNESS SIGNIFICANT GROWTH DURING FORECAST PERIOD 34
FIGURE 7 ASIA PACIFIC TO ACCOUNT FOR LARGEST MARKET SHARE IN 2022 35
FIGURE 8 FASTEST-GROWING SEGMENTS OF BLOCKCHAIN GAMING MARKET 36
4 PREMIUM INSIGHTS 37
4.1 BRIEF OVERVIEW OF BLOCKCHAIN GAMING MARKET 37
FIGURE 9 INCREASE IN INVESTMENTS IN BLOCKCHAIN GAMES AND P2E & NFT TRENDS TO DRIVE MARKET 37
4.2 BLOCKCHAIN GAMING MARKET, BY GAME TYPE 37
FIGURE 10 ROLE-PLAYING GAMES TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022 37
4.3 BLOCKCHAIN GAMING MARKET, BY PLATFORM 38
FIGURE 11 ETH PLATFORM TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022 38
4.4 MARKET INVESTMENT SCENARIO 38
FIGURE 12 NORTH AMERICA TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS 38
5 MARKET OVERVIEW AND INDUSTRY TRENDS 39
5.1 INTRODUCTION 39
5.2 MARKET DYNAMICS 39
FIGURE 13 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: BLOCKCHAIN GAMING MARKET 39
5.2.1 DRIVERS 40
5.2.1.1 Benefits of blockchain technology 40
5.2.1.2 Increasing investments and funding in blockchain games 40
FIGURE 14 INVESTMENTS IN BLOCKCHAIN GAMES, 2021–2022 (USD BILLION) 41
TABLE 4 BLOCKCHAIN GAME FUNDING 41
5.2.1.3 Shift from traditional games to blockchain-based games 41
5.2.2 RESTRAINTS 41
5.2.2.1 Initial investments and complexity associated with playing blockchain games 41
5.2.2.2 Hacks and financial losses 42
5.2.2.3 Regulatory challenges 42
5.2.3 OPPORTUNITIES 42
5.2.3.1 NFTs and play-to-earn model trends 42
5.2.3.2 Unique active wallets trends 43
5.2.4 CHALLENGES 43
5.2.4.1 Limited awareness of blockchain and NFT technologies 43

5.3 BLOCKCHAIN GAMING ECOSYSTEM ANALYSIS 44
FIGURE 15 BLOCKCHAIN GAMING MARKET ECOSYSTEM, BY GAME TYPE 44
FIGURE 16 BLOCKCHAIN GAMING MARKET ECOSYSTEM 44
TABLE 5 BLOCKCHAIN GAMING: MARKET ECOSYSTEM 45
5.4 TECHNOLOGY ANALYSIS 45
5.4.1 BLOCKCHAIN GAMING AND WEB3 45
5.4.2 BLOCKCHAIN GAMING AND NFTS 45
5.4.3 BLOCKCHAIN GAMING AND METAVERSE 46
5.5 COMPARISON BETWEEN CENTRALIZED/PERMISSIONED AND DECENTRALIZED/PERMISSIONLESS BLOCKCHAIN 46
TABLE 6 PERMISSIONLESS BLOCKCHAIN VS. PERMISSIONED BLOCKCHAIN 46
TABLE 7 BLOCKCHAIN TYPOLOGY 47
FIGURE 17 TYPES OF BLOCKCHAIN 47
5.5.1 TYPES OF BLOCKCHAIN TECHNOLOGY 48
5.5.1.1 Private blockchain 48
5.5.1.2 Public blockchain 48
5.5.1.3 Permissioned/hybrid blockchain 49
5.6 VALUE CHAIN ANALYSIS 49
5.6.1 GAME DEVELOPERS 49
5.6.2 PLAYERS 49
5.6.3 GAME ECOSYSTEM 50
5.7 PRICING ANALYSIS 50
5.8 USE CASES 50
5.8.1 USE CASE 1: REAL OWNERSHIP 50
5.8.2 USE CASE 2: STREAMLINING PAYMENTS 50
5.8.3 USE CASE 3: CRYPTO GAMES AND PLAY-TO-EARN 51
5.8.4 USE CASE 4: ENHANCED SECURITY 51
5.8.5 USE CASE 5: NFTS AND DIGITAL COLLECTIBLES 51
5.9 BLOCKCHAIN REGULATIONS 51
TABLE 8 BLOCKCHAIN REGULATIONS/ASSOCIATIONS AND DESCRIPTION 51
5.10 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS 54
FIGURE 18 BLOCKCHAIN GAMING MARKET: TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS 54
5.11 PORTER’S FIVE FORCES ANALYSIS 55
FIGURE 19 BLOCKCHAIN GAMING MARKET: PORTER’S FIVE FORCES ANALYSIS 55
TABLE 9 PORTER’S FIVE FORCES IMPACT ON BLOCKCHAIN GAMING MARKET 55
5.11.1 THREAT FROM NEW ENTRANTS 56
5.11.2 THREAT FROM SUBSTITUTES 56
5.11.3 BARGAINING POWER OF SUPPLIERS 56
5.11.4 BARGAINING POWER OF BUYERS 56
5.11.5 INTENSITY OF COMPETITIVE RIVALRY 57

6 BLOCKCHAIN GAMING MARKET, BY ARCHITECTURE 58
6.1 INTRODUCTION 58
TABLE 10 DIFFERENT TYPES OF BLOCKCHAIN GAME ARCHITECTURES 58
6.2 DECENTRALIZED MONOLITHIC 59
6.2.1 SIMPLEST FORM OF ARCHITECTURE TO PROCESS GAME LOGIC ENTIRELY INSIDE BLOCKCHAIN SOFTWARE 59
FIGURE 20 DECENTRALIZED MONOLITHIC ARCHITECTURE 59
FIGURE 21 DECENTRALIZED MONOLITHIC ARCHITECTURE VARIATION 59
6.3 DECENTRALIZED LAYERED ARCHITECTURE 60
6.3.1 DECENTRALIZED LAYERED ARCHITECTURES USED IN FULLY DECENTRALIZED AND COMPLEX GAMES 60
FIGURE 22 DECENTRALIZED LAYERED ARCHITECTURE 60
6.4 HYBRID ARCHITECTURE 61
6.4.1 HYBRID ARCHITECTURES MOSTLY USED FOR BLOCKCHAIN GAMING 61
FIGURE 23 HYBRID ARCHITECTURE 61
7 BLOCKCHAIN GAMING MARKET, BY GAME TYPE 62
7.1 INTRODUCTION 63
FIGURE 24 COLLECTIBLE GAMES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 63
TABLE 11 BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 63
7.2 ROLE-PLAYING GAMES 64
7.2.1 PLAYERS TO HAVE DIRECT CONTROL OVER FICTIONAL GAME CHARACTERS WITH REWARDS DURING GAME PLAY 64
7.2.2 ROLE-PLAYING GAMES: BLOCKCHAIN GAMING MARKET DRIVERS 64
TABLE 12 ROLE-PLAYING GAMES: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 64
7.3 OPEN WORLD GAMES 65
7.3.1 DIVERSE GAMEPLAY EXPERIENCES WITH BLOCKCHAIN NETWORKS TO DRIVE DEMAND FOR OPEN WORLD GAMES 65
7.3.2 OPEN WORLD GAMES: BLOCKCHAIN GAMING MARKET DRIVERS 65
TABLE 13 OPEN WORLD GAMES: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 65
7.4 COLLECTIBLE GAMES 66
7.4.1 COLLECTIBLE GAMES ALLOW BLOCKCHAIN GAME PLAYERS TO OWN AND TRADE DIGITAL ASSETS WHILE PLAYING GAMES 66
7.4.2 COLLECTIBLE GAMES: BLOCKCHAIN GAMING MARKET DRIVERS 66
TABLE 14 COLLECTIBLE GAMES: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 66

8 BLOCKCHAIN GAMING MARKET, BY PLATFORM 67
8.1 INTRODUCTION 68
FIGURE 25 BNB CHAIN TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 68
TABLE 15 BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 68
8.2 ETH 69
8.2.1 MOST USED PLATFORM FOR BLOCKCHAIN GAMES 69
8.2.2 ETH: BLOCKCHAIN GAMING MARKET DRIVERS 69
TABLE 16 ETHEREUM: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 69
8.3 BNB CHAIN 70
8.3.1 ACTIVELY USED FOR BLOCKCHAIN GAMES DUE TO LESSER TRANSACTION FEES 70
8.3.2 BNB CHAIN: BLOCKCHAIN GAMING MARKET DRIVERS 70
TABLE 17 BNB CHAIN: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 70
8.4 POLYGON 71
8.4.1 POLYGON PLATFORM TO HELP TACKLE NETWORK CONGESTION 71
8.4.2 POLYGON: BLOCKCHAIN GAMING MARKET DRIVERS 71
TABLE 18 POLYGON: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 71
8.5 OTHER PLATFORMS 72
TABLE 19 OTHER PLATFORMS: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 72
9 BLOCKCHAIN GAMING MARKET, BY REGION 73
9.1 INTRODUCTION 74
FIGURE 26 ASIA PACIFIC TO BE LARGEST MARKET DURING FORECAST PERIOD 74
TABLE 20 BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 74
9.2 NORTH AMERICA 75
9.2.1 NORTH AMERICA: BLOCKCHAIN GAMING MARKET DRIVERS 75
9.2.2 NORTH AMERICA: REGULATORY LANDSCAPE 75
FIGURE 27 NORTH AMERICA: MARKET SNAPSHOT 76
TABLE 21 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 76
TABLE 22 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 77
TABLE 23 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY COUNTRY, 2020–2027 (USD MILLION) 77
9.2.3 US 77
9.2.3.1 US, an early adopter of blockchain technology, to help blockchain games grow 77
TABLE 24 US: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 78
TABLE 25 US: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 78
9.2.4 CANADA 78
9.2.4.1 Government initiatives to support market growth 78
TABLE 26 CANADA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 79
TABLE 27 CANADA: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 79
9.3 EUROPE 79
9.3.1 EUROPE: BLOCKCHAIN GAMING MARKET DRIVERS 79
9.3.2 EUROPE: REGULATORY LANDSCAPE 80
TABLE 28 EUROPE: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 80
TABLE 29 EUROPE: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 80
TABLE 30 EUROPE: BLOCKCHAIN GAMING MARKET, BY COUNTRY, 2020–2027 (USD MILLION) 80
9.3.3 UK 81
9.3.3.1 Advancement in technologies such as AI/ML to augment blockchain gaming market growth 81
TABLE 31 UK: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 81
TABLE 32 UK: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 81
9.3.4 GERMANY 82
9.3.4.1 Large player base in Germany to drive market growth 82
TABLE 33 GERMANY: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 82
TABLE 34 GERMANY: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 82
9.3.5 FRANCE 83
9.3.5.1 Government to support adoption of blockchain technology for game developers 83
TABLE 35 FRANCE: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 83
TABLE 36 FRANCE: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 83
9.3.6 REST OF EUROPE 84
TABLE 37 REST OF EUROPE: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 84
TABLE 38 REST OF EUROPE: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 84
9.4 ASIA PACIFIC 85
9.4.1 ASIA PACIFIC: BLOCKCHAIN GAMING MARKET DRIVERS 85
9.4.2 ASIA PACIFIC: REGULATORY LANDSCAPE 85
FIGURE 28 ASIA PACIFIC: MARKET SNAPSHOT 86
TABLE 39 ASIA PACIFIC: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 87
TABLE 40 ASIA PACIFIC: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 87
TABLE 41 ASIA PACIFIC: BLOCKCHAIN GAMING MARKET, BY COUNTRY, 2020–2027 (USD MILLION) 87
9.4.3 CHINA 88
9.4.3.1 Large player base that spends money on video games to make it lucrative market 88
TABLE 42 CHINA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 88
TABLE 43 CHINA: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 88
9.4.4 INDIA 89
9.4.4.1 Quick adopter of blockchain games due to large population 89
TABLE 44 INDIA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 89
TABLE 45 INDIA: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 89
9.4.5 JAPAN 90
9.4.5.1 Adoption of cryptocurrency to play key role in growth of blockchain games 90
TABLE 46 JAPAN: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 90
TABLE 47 JAPAN: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 90
9.4.6 PHILIPPINES 91
9.4.6.1 With millions of daily active game users, Philippines to be large source of traffic for blockchain games 91
TABLE 48 PHILIPPINES: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 91
TABLE 49 PHILIPPINES: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 91
9.4.7 REST OF ASIA PACIFIC 92
TABLE 50 REST OF ASIA PACIFIC: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 92
TABLE 51 REST OF ASIA PACIFIC: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 92
9.5 REST OF THE WORLD (ROW) 93
9.5.1 ROW: REGULATORY LANDSCAPE 93
TABLE 52 ROW: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) 94
TABLE 53 ROW: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 94

10 COMPETITIVE LANDSCAPE 95
10.1 OVERVIEW 95
10.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS 95
FIGURE 29 BLOCKCHAIN GAMING MARKET: REVENUE ANALYSIS 96
10.3 MARKET STRUCTURE 96
TABLE 54 BLOCKCHAIN GAMING MARKET: DEGREE OF COMPETITION 96
10.4 RANKING OF KEY PLAYERS 97
FIGURE 30 RANKING OF KEY BLOCKCHAIN GAMING MARKET PLAYERS 97
10.5 MARKET EVALUATION FRAMEWORK 97
FIGURE 31 BLOCKCHAIN GAMING MARKET EVALUATION FRAMEWORK BETWEEN 2020 & 2022 98
10.6 COMPANY EVALUATION QUADRANT 98
10.6.1 COMPANY EVALUATION QUADRANT DEFINITIONS AND METHODOLOGY 98
TABLE 55 EVALUATION CRITERIA 99
10.7 COMPETITIVE BENCHMARKING 99
TABLE 56 BLOCKCHAIN GAMING MARKET: LIST OF COMPANIES 99
TABLE 57 BLOCKCHAIN GAMING MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS 101
10.8 COMPETITIVE LEADERSHIP MAPPING 102
TABLE 58 EVALUATION CRITERIA 102
10.8.1 STARS 102
10.8.2 EMERGING LEADERS 102
10.8.3 PERVASIVE PLAYERS 103
10.8.4 PARTICIPANTS 103
FIGURE 32 BLOCKCHAIN GAMING MARKET: COMPANY EVALUATION QUADRANT 103
10.9 COMPETITIVE LANDSCAPE 104
TABLE 59 BLOCKCHAIN GAMING MARKET: PRODUCT LAUNCHES 104
TABLE 60 BLOCKCHAIN GAMING MARKET: DEALS 105
11 COMPANY PROFILES 109
11.1 INTRODUCTION 109
(Business overview, Products/Solutions/Services offered, Recent developments & MnM View)*
11.2 KEY PLAYERS 109
11.2.1 SKY MAVIS 109
TABLE 61 SKY MAVIS: BUSINESS OVERVIEW 109
TABLE 62 SKY MAVIS: GAMES OFFERED 110
TABLE 63 SKY MAVIS: PRODUCT LAUNCHES AND ENHANCEMENTS 110
TABLE 64 SKY MAVIS: DEALS 110
11.2.2 SPLINTERLANDS 112
TABLE 65 SPLINTERLANDS: BUSINESS OVERVIEW 112
TABLE 66 SPLINTERLANDS: GAMES OFFERED 112
TABLE 67 SPLINTERLANDS: PRODUCT LAUNCHES AND ENHANCEMENTS 112
TABLE 68 SPLINTERLANDS: DEALS 113
11.2.3 ANIMOCA BRANDS 114
TABLE 69 ANIMOCA BRANDS: BUSINESS OVERVIEW 114
TABLE 70 ANIMOCA BRANDS: SOLUTIONS OFFERED 114
TABLE 71 ANIMOCA BRANDS: PRODUCT LAUNCHES 115
TABLE 72 ANIMOCA BRANDS: DEALS 115
11.2.4 WEMADE 117
TABLE 73 WEMADE: BUSINESS OVERVIEW 117
FIGURE 33 WEMADE: COMPANY SNAPSHOT 117
TABLE 74 WEMADE: SOLUTIONS OFFERED 118
TABLE 75 WEMADE: PRODUCT LAUNCHES AND ENHANCEMENTS 118
TABLE 76 WEMADE: DEALS 118
11.2.5 DACOCO 119
TABLE 77 DACOCO: BUSINESS OVERVIEW 119
TABLE 78 DACOCO: GAMES OFFERED 119
TABLE 79 DACOCO: PRODUCT LAUNCHES AND ENHANCEMENTS 120
TABLE 80 DACOCO: DEALS 120
11.2.6 DAPPER LABS 121
TABLE 81 DAPPER LABS: BUSINESS OVERVIEW 121
TABLE 82 DAPPER LABS: SOLUTIONS OFFERED 121
TABLE 83 DAPPER LABS: DEALS 122
11.2.7 IMMUTABLE 123
TABLE 84 IMMUTABLE: BUSINESS OVERVIEW 123
TABLE 85 IMMUTABLE: SOLUTIONS OFFERED 123
TABLE 86 IMMUTABLE: PRODUCT LAUNCHES 123
TABLE 87 IMMUTABLE: DEALS 124
11.2.8 UPLANDME 125
TABLE 88 UPLANDME: BUSINESS OVERVIEW 125
TABLE 89 UPLANDME: SOLUTIONS OFFERED 125
TABLE 90 UPLANDME: PRODUCT LAUNCHES 126
TABLE 91 UPLANDME: DEALS 126
11.2.9 ALWAYSGEEKY GAMES 127
TABLE 92 ALWAYSGEEKY GAMES: BUSINESS OVERVIEW 127
TABLE 93 ALWAYSGEEKY GAMES: SOLUTIONS OFFERED 127
TABLE 94 ALWAYSGEEKY GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS 128
TABLE 95 ALWAYSGEEKY GAMES: DEALS 128
11.2.10 DECENTRALAND FOUNDATION 129
TABLE 96 DECENTRALAND FOUNDATION: BUSINESS OVERVIEW 129
TABLE 97 DECENTRALAND FOUNDATION: SOLUTIONS OFFERED 129
TABLE 98 DECENTRALAND FOUNDATION: DEALS 130
11.2.11 MYTHICAL GAMES 131
TABLE 99 MYTHICAL GAMES: BUSINESS OVERVIEW 131
TABLE 100 MYTHICAL GAMES: SOLUTIONS OFFERED 131
TABLE 101 MYTHICAL GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS 132
TABLE 102 MYTHICAL GAMES: DEALS 132
11.2.12 ILLUVIUM 133
TABLE 103 ILLUVIUM: BUSINESS OVERVIEW 133
TABLE 104 ILLUVIUM: SOLUTIONS OFFERED 133
TABLE 105 ILLUVIUM: PRODUCT LAUNCHES AND ENHANCEMENTS 133
TABLE 106 ILLUVIUM: DEALS 134
11.2.13 SORARE 135
TABLE 107 SORARE: BUSINESS OVERVIEW 135
TABLE 108 SORARE: SOLUTIONS OFFERED 135
TABLE 109 SORARE: PRODUCT LAUNCHES AND ENHANCEMENTS 136
TABLE 110 SORARE: DEALS 136
11.2.14 POPCAP GAMES 137
TABLE 111 POPCAP GAMES: BUSINESS OVERVIEW 137
TABLE 112 POPCAP GAMES: SOLUTIONS OFFERED 137
*Details on Business overview, Products/Solutions/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies.
11.3 OTHER PLAYERS 138
11.3.1 G.JIT JAPAN 138
11.3.2 DOUBLE JUMP.TOKYO 138
11.3.3 GALA GAMES 139
11.3.4 LUCID SIGHT 140
11.3.5 ROKOSOFT 141
11.3.6 HORIZON BLOCKCHAIN GAMES 141
11.3.7 XAYA 142
11.3.8 PLANETARIUM 142
11.3.9 BINAMON 143
11.3.10 CODEBIT LABS 143
12 ADJACENT MARKETS 144
12.1 INTRODUCTION TO ADJACENT MARKETS 144
TABLE 113 ADJACENT MARKETS 144
12.2 LIMITATIONS 144
12.3 BLOCKCHAIN MARKET 144
TABLE 114 BLOCKCHAIN MARKET, BY COMPONENT, 2018–2020 (USD MILLION) 144
TABLE 115 BLOCKCHAIN MARKET, BY COMPONENT, 2021–2026 (USD MILLION) 145
TABLE 116 BLOCKCHAIN MARKET, BY APPLICATION AREA, 2018–2020 (USD MILLION) 145
TABLE 117 BLOCKCHAIN MARKET, BY APPLICATION AREA, 2021–2026 (USD MILLION) 146
12.4 NON-FUNGIBLE TOKENS MARKET 146
TABLE 118 NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2018–2021 (USD MILLION) 146
TABLE 119 NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022–2027 (USD MILLION) 147
TABLE 120 NON-FUNGIBLE TOKENS MARKET, BY END USER, 2018–2021 (USD MILLION) 147
TABLE 121 NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022–2027 (USD MILLION) 147
12.5 METAVERSE MARKET 147
TABLE 122 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 148
TABLE 123 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 148
TABLE 124 METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 148
TABLE 125 METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 148
13 APPENDIX 149
13.1 DISCUSSION GUIDE 149
13.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 152
13.3 CUSTOMIZATIONS OFFERED 154
13.4 RELATED REPORTS 154
13.5 AUTHOR DETAILS 155


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