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AR·VR 소프트웨어 시장조사 보고서

조사회사 : MarketsandMarkets (마켓츠앤마켓츠)   출판년월 : 2023년10월

AR VR Software Market – Global Forecast to 2028

AR·VR 소프트웨어 시장 : 기술 유형(AR 소프트웨어 및 VR 소프트웨어), 소프트웨어 유형(소프트웨어 개발 키트, 게임 엔진), 업종(미디어 및 엔터테인먼트, 소매 및 전자상거래, 제조, 건강 관리), 지역별 – 2028년까지의 세계 예측
AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region – Global Forecast to 2028

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Report Overview

The AR VR Software market is estimated at USD 32.5 billion in 2023 to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0%. The widespread deployment of 5G networks represents a significant technological leap for AR VR software by offering rapid data transfer and minimal latency. This advancement is pivotal in delivering seamless and immersive AR VR experiences. With 5G, users can enjoy high-quality, real-time interactions with AR VR applications, free from disruptions. This newfound speed and responsiveness unlock a wealth of possibilities for AR VR technology, enabling it to flourish across various domains. Consequently, 5G’s technical capabilities stand as a fundamental catalyst driving the growth and evolution of AR VR software, ensuring its continued innovation and adoption.

AR·VR 소프트웨어 시장조사 보고서

“By software type, software development kit (SDK) segment to hold the largest market size during the forecast period.”
SDKs are essential tools for developing AR and VR applications. They provide developers with the tools and resources they need to create immersive experiences that interact with the real world and can be used for a variety of purposes, such as gaming, entertainment, education, and enterprise. SDKs can be used to develop high quality AR and VR applications for a variety of platforms, including mobile devices, smart glasses, and headsets.


“Based on vertical, the travel & hospitality segment is expected to register the fastest growth rate during the forecast period. “
Augmented navigation revolutionizes the way tourists explore unfamiliar cities by seamlessly integrating augmented reality into their journeys. Through dedicated AR navigation apps, travelers can view their surroundings through their smartphone or AR glasses and receive real-time information about nearby points of interest, historical facts, and directions. This immersive experience transforms ordinary walks into informative and engaging adventures, allowing tourists to discover hidden gems and cultural insights while confidently navigating through the city’s streets. These AR-enhanced experiences not only make exploration more engaging but also serve as a compelling driver for the AR and VR software market. They drive development of more such sophisticated apps that cater to tourists’ demand for travel information and adventure, fostering growth in the AR and VR software sector.


“Asia Pacific highest growth rate during the forecast period.”
Across the Asia-Pacific region, numerous cities are investing substantially to transform into smart cities. Within these urban innovation initiatives, AR and VR technologies play pivotal roles. They facilitate streamlined urban planning processes by enabling immersive cityscape visualization. Moreover, these technologies contribute to efficient transportation management, offering real-time data and navigation solutions. In addition, AR and VR enhance public services with interactive information hubs and maintenance tools. This convergence of technology and urban development fosters the growth of tailored AR and VR software solutions, shaping the future of smarter, more connected cities in the region.

AR·VR 소프트웨어 시장조사 보고서 - region

Breakdown of primaries
The study contains insights from various industry experts, from solution vendors to Tier 1 companies. The break-up of the primaries is as follows:

• By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
• By Designation: C-level –35%, D-level – 25%, and Others – 40%
• By Region: North America – 30%, Europe – 30%, Asia Pacific – 25%, Middle East & Africa – 10%, and Latin America- 5%.


The major players in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their AR VR Software market footprint.

AR·VR 소프트웨어 시장조사 보고서 - ecosystem



Research Coverage
The market study covers the AR VR software market size across different segments. It aims at estimating the market size and the growth potential across different segments, including Technology Type (AR software and VR software), Software Type (Software Development Kit, Game Engine, Modeling and visualization Software, Content Management System, Training Simulation Software, and Other Software (Collaboration, Geospatial Mapping, And Industrial Platforms), Vertical (Media & Entertainment, Retail & Ecommerce, Training & Education, Travel & Hospitality, Aerospace & Defense, Real Estate, Manufacturing, Healthcare, Aerospace & Defense, Automotive, and Other Verticals (IT & Telecom, Transportation & Logistics, And Energy & Utilities), and Region (North America, Europe, Asia Pacific, Middle East & Africa, and Latin America). The study includes an in-depth competitive analysis of the leading market players, their company profiles, key observations related to product and business offerings, recent developments, and market strategies.
Key Benefits of Buying the Report
The report will help the market leaders/new entrants with information on the closest approximations of the global AR VR Software market’s revenue numbers and subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. Moreover, the report will provide insights for stakeholders to understand the market’s pulse and provide them with information on key market drivers, restraints, challenges, and opportunities.


The report provides insights on the following pointers:
Analysis of key drivers (growing popularity of gaming, diverse use cases of AR VR in multiple industries, restraints (fragmentation in the AR VR landscape), opportunities (enhancing remote work and collaboration), and challenges (optimizing performance is a paramount concern in AR/VR software development, limited amount of content available for AR VR) influencing the growth of the AR VR software market.  Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the AR VR software market.  Market Development: Comprehensive information about lucrative markets – the report analyses the AR VR software market across various regions.   Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the AR VR Software market.  Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US).

Table of Contents

1            INTRODUCTION            26

1.1         STUDY OBJECTIVES      26

1.2         MARKET DEFINITION   26

1.3         STUDY SCOPE  27

1.3.1      MARKET SEGMENTATION         27

FIGURE 1           AR VR SOFTWARE MARKET SEGMENTATION    27

1.3.2      REGIONS COVERED      27

1.3.3      INCLUSIONS AND EXCLUSIONS 28

1.3.4      YEARS CONSIDERED     28

1.4         CURRENCY CONSIDERED          29

TABLE 1             USD EXCHANGE RATES, 2020–2022         29

1.5         STAKEHOLDERS            29

1.6         RECESSION IMPACT      29

2            RESEARCH METHODOLOGY     30

2.1         RESEARCH DATA           30

FIGURE 2           RESEARCH DESIGN       30

2.1.1      SECONDARY DATA       31

2.1.1.1   Secondary sources             31

2.1.2      PRIMARY DATA 31

2.1.2.1   Primary interviews with experts       32

2.1.2.2   Breakdown of primary profiles         32

FIGURE 3           BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION    32

2.1.2.3   Primary sources   33

2.1.2.4   Key insights from industry experts   33

2.2         MARKET SIZE ESTIMATION       34

FIGURE 4           MARKET SIZE ESTIMATION METHODOLOGY – APPROACH 1 (SUPPLY SIDE): REVENUE OF OFFERINGS IN AR VR SOFTWARE MARKET              34

FIGURE 5           MARKET SIZE ESTIMATION METHODOLOGY – APPROACH 2 (DEMAND SIDE): AR VR SOFTWARE MARKET    35

2.2.1      BOTTOM-UP APPROACH           35

FIGURE 6           BOTTOM-UP APPROACH           36

FIGURE 7           MARKET SIZE ESTIMATION METHODOLOGY USING BOTTOM-UP APPROACH 36

2.2.2      TOP-DOWN APPROACH             37

FIGURE 8           TOP-DOWN APPROACH             37

2.3         DATA TRIANGULATION             38

FIGURE 9           DATA TRIANGULATION             38

2.4         RISK ASSESSMENT         39

TABLE 2             RISK ANALYSIS 39

2.5         RESEARCH ASSUMPTIONS         39

TABLE 3             RESEARCH ASSUMPTIONS         39

2.6         RESEARCH LIMITATIONS           40

2.7         IMPLICATION OF RECESSION ON AR VR SOFTWARE MARKET   40

3            EXECUTIVE SUMMARY 41

FIGURE 10         AR VR SOFTWARE MARKET TO WITNESS SIGNIFICANT GROWTH DURING FORECAST PERIOD 42

FIGURE 11         AR VR SOFTWARE MARKET: REGIONAL SNAPSHOT       43

4            PREMIUM INSIGHTS      44

4.1         ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN AR VR SOFTWARE MARKET            44

FIGURE 12         GOVERNMENT INITIATIVES AND STRONG REGULATORY FRAMEWORK TO DRIVE MARKET          44

4.2         AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE     44

FIGURE 13         AR SOFTWARE SEGMENT TO REGISTER HIGHER GROWTH RATE DURING FORECAST PERIOD         44

4.3         AR VR SOFTWARE MARKET, BY SOFTWARE TYPE           45

FIGURE 14         SOFTWARE DEVELOPMENT KIT SEGMENT ESTIMATED TO LEAD MARKET IN 2023  45

4.4         AR VR SOFTWARE MARKET, BY VERTICAL         45

FIGURE 15         MEDIA & ENTERTAINMENT SEGMENT TO LEAD MARKET DURING FORECAST PERIOD     45

4.5         NORTH AMERICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE AND TOP THREE VERTICALS    46

FIGURE 16         AR SOFTWARE AND MEDIA & ENTERTAINMENT SEGMENTS ESTIMATED TO HOLD LARGEST MARKET SHARES IN 2023         46

5            MARKET OVERVIEW AND INDUSTRY TRENDS   47

5.1         INTRODUCTION            47

5.2         MARKET DYNAMICS     47

FIGURE 17         AR VR SOFTWARE MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES    47

5.2.1      DRIVERS            48

5.2.1.1   Growing popularity of gaming          48

5.2.1.2   Diverse use cases of AR/VR across multiple industries 48

5.2.1.3   Advancements in real-time rendering engines              48

5.2.2      RESTRAINTS     48

5.2.2.1   Diversity of AR/VR platforms and complex development landscape         48

5.2.2.2   High initial costs and limited hardware options            48

5.2.3      OPPORTUNITIES           49

5.2.3.1   Increase in remote working and collaboration through AR/VR software   49

5.2.3.2   Increasing role of AR/VR software in healthcare transformation 49

5.2.4      CHALLENGES   49

5.2.4.1   Requirement for optimized performance in AR/VR     49

5.2.4.2   Limited availability of content for AR/VR      49

5.3         INDUSTRY TRENDS       50

5.3.1      BRIEF HISTORY OF AR/VR SOFTWARE  50

FIGURE 18         BRIEF HISTORY OF AR/VR SOFTWARE  50

5.3.1.1   1950–1970          50

5.3.1.2   1970–2000          50

5.3.1.3   2000–2010          50

5.3.1.4   2011–2023          50

5.3.2      CASE STUDY ANALYSIS 51

5.3.2.1   Case study 1: Magna supercharges its quality control and training processes with AR         51

5.3.2.2   Case study 2: STERIS helps customers reduce critical mistakes with AR  52

5.3.2.3   Case study 3: Revolutionizing technical training in VR 53

5.3.2.4   Case study 4: Streamlining enterprise VR training development 53

5.3.3      ECOSYSTEM ANALYSIS 54

FIGURE 19         AR VR SOFTWARE MARKET ECOSYSTEM MAPPING        54

TABLE 4             AR VR SOFTWARE MARKET: ECOSYSTEM           55

5.3.3.1   AR software providers       56

5.3.3.2   VR software providers       56

5.3.4      VALUE CHAIN ANALYSIS            56

FIGURE 20         AR VR SOFTWARE MARKET: VALUE CHAIN ANALYSIS    56

5.3.5      REGULATORY LANDSCAPE       57

5.3.5.1   REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS          57

TABLE 5             NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         57

TABLE 6             EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 57

TABLE 7             ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         58

TABLE 8             REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         58

5.3.5.2   North America     58

5.3.5.2.1 US         58

5.3.5.2.2 Canada  58

5.3.5.3   Europe  59

5.3.5.3.1 UK         59

5.3.5.3.2 Germany             59

5.3.5.4   Asia Pacific          59

5.3.5.4.1 China     59

5.3.5.4.2 India      59

5.3.5.4.3 Japan     59

5.3.5.5   Middle East & Africa          59

5.3.5.5.1 UAE      59

5.3.5.5.2 South Africa        60

5.3.5.6   Latin America      60

5.3.5.6.1 Brazil     60

5.3.6      PRICING ANALYSIS        60

5.3.6.1   Average selling price trend of key players, by VR software         60

TABLE 9             AVERAGE SELLING PRICE OF KEY PLAYERS, BY VR SOFTWARE (USD)   60

5.3.6.2   Indicative pricing analysis of key players, by AR software           60

TABLE 10           INDICATIVE PRICING ANALYSIS, BY AR SOFTWARE (USD)              60

5.3.7      TECHNOLOGY ANALYSIS           61

5.3.7.1   Key technologies  61

5.3.7.1.1 3D modeling and rendering             61

5.3.7.1.2 Simulations and physics engine        61

5.3.7.1.3 Augmented reality cloud    61

5.3.7.2   Complementary technologies           61

5.3.7.2.1 Artificial intelligence & machine learning (AI & ML)   61

5.3.7.2.2 5G connectivity   62

5.3.7.2.3 Haptics  62

5.3.7.2.4 Spatial computing 62

5.3.7.3   Adjacent technologies        62

5.3.7.3.1 Blockchain           62

5.3.7.3.2 Wearable technology         63

5.3.7.3.3 IoT        63

5.3.8      PATENT ANALYSIS        63

5.3.8.1   Methodology       63

5.3.8.2   Types of patents  63

TABLE 11           PATENTS FILED, 2021–2023        63

5.3.8.3   Innovations and patent applications 64

FIGURE 21         NUMBER OF PATENTS GRANTED ANNUALLY, 2021–2023              64

5.3.8.3.1 Top applicants     64

FIGURE 22         TOP 10 PATENT APPLICANTS WITH HIGHEST NUMBER OF PATENT APPLICATIONS, 2021–2023        64

TABLE 12           PATENTS GRANTED IN AR VR SOFTWARE MARKET, 2021–2023              65

5.3.9      KEY STAKEHOLDERS AND BUYING CRITERIA    66

5.3.9.1   Key stakeholders in buying process  66

FIGURE 23         INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 VERTICALS          66

TABLE 13           INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 VERTICALS (%)   66

5.3.9.2   Buying criteria     67

FIGURE 24         KEY BUYING CRITERIA FOR TOP 3 VERTICALS  67

TABLE 14           KEY BUYING CRITERIA FOR TOP 3 VERTICALS  67

5.3.10    KEY CONFERENCES AND EVENTS, 2023–2024     68

TABLE 15           DETAILED LIST OF CONFERENCES AND EVENTS, 2023–2024              68

5.3.11    PORTER’S FIVE FORCES ANALYSIS         68

TABLE 16           AR VR SOFTWARE MARKET: PORTER’S FIVE FORCES ANALYSIS              68

5.3.11.1 Threat of new entrants       69

5.3.11.2 Threat of substitutes          69

5.3.11.3 Bargaining power of buyers             69

5.3.11.4 Bargaining power of suppliers          69

5.3.11.5 Intensity of competitive rivalry        69

5.3.12    TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS              70

FIGURE 25         TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS          70

5.3.13    BEST PRACTICES OF AR VR SOFTWARE MARKET            70

5.3.13.1 User-centered design         70

5.3.13.2 Cross-platform compatibility           70

5.3.13.3 Interactivity and immersion             70

5.3.13.4 Accessibility         71

5.3.13.5 Content creation  71

5.3.14    CURRENT AND EMERGING BUSINESS MODELS 71

5.3.14.1 Subscription services model             71

5.3.14.2 Freemium            71

5.3.14.3 Pay-per-use or pay-per-session        71

5.3.14.4 Enterprise licensing           71

5.3.14.5 Content marketplace         71

5.3.15    AR VR SOFTWARE TOOLS, FRAMEWORKS, AND TECHNIQUES   71

5.3.15.1 AR VR software tools         71

5.3.15.1.1            Content creation tools       71

5.3.15.1.2            Development platforms     71

5.3.15.1.3            Visualization and simulation software            72

5.3.15.2 AR VR software frameworks            72

5.3.15.2.1            OpenXR 72

5.3.15.2.2            WebXR  72

5.3.15.3 AR VR software techniques              72

5.3.15.3.1            3D modeling and texturing 72

5.3.15.3.2            User interface design         72

5.3.15.3.3            Simultaneous localization and mapping          72

5.3.15.3.4            Rendering            72

5.3.15.3.5            Tracking 72

5.3.15.3.6            Computer vision  72

5.3.16    FUTURE LANDSCAPE OF AR VR SOFTWARE MARKET    73

5.3.16.1 AR VR software technology roadmap till 2030             73

5.3.16.1.1            Short-term roadmap (2023–2025)   73

5.3.16.1.2            Mid-term roadmap (2026–2028)     73

5.3.16.1.3            Long-term roadmap (2029–2030)   73

6            AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE     74

6.1         INTRODUCTION            75

FIGURE 26         AR VR SOFTWARE SEGMENT TO REGISTER HIGHER CAGR DURING FORECAST PERIOD     75

6.1.1      TECHNOLOGY TYPE: AR VR SOFTWARE MARKET DRIVERS        75

TABLE 17           AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION) 75

TABLE 18           AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION) 76

6.2         AR SOFTWARE 76

6.2.1      ENHANCES REAL-WORLD EXPERIENCES BY ADDING LAYERS OF IMMERSION AND INTERACTION USING AR        76

TABLE 19           AR SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)     76

TABLE 20           AR SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)     77

6.2.2      MARKER-BASED AR TECHNOLOGY        77

6.2.3      MARKERLESS AR TECHNOLOGY             77

6.3         VR SOFTWARE 78

6.3.1      CRAFTS HYPER-REALISTIC WORLDS FOR UNPARALLELED IMMERSIVE EXPLORATION AND INNOVATION         78

TABLE 21           VR SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)     78

TABLE 22           VR SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)     78

7            AR VR SOFTWARE MARKET, BY SOFTWARE TYPE           79

7.1         INTRODUCTION            80

FIGURE 27         TRAINING SIMULATION SOFTWARE SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD    80

7.1.1      SOFTWARE TYPE: AR VR SOFTWARE MARKET DRIVERS 80

TABLE 23           AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION) 81

TABLE 24           AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION) 81

7.2         SOFTWARE DEVELOPMENT KIT (SDK)  81

7.2.1      TOOLS AND KITS TO ENGINEER MORE AR/VR EXPERIENCES AND APPLICATIONS 81

TABLE 25           SOFTWARE DEVELOPMENT KIT: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)  82

TABLE 26           SOFTWARE DEVELOPMENT KIT: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)  82

7.3         GAME ENGINE 82

7.3.1      BUILDS VIRTUAL WORLDS AND IMMERSIVE GAMING ADVENTURES              82

TABLE 27           GAME ENGINE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)     83

TABLE 28           GAME ENGINE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)     83

7.4         MODELING & VISUALIZATION SOFTWARE        83

7.4.1      HELPS DESIGN INTERACTIVE VISUAL EXPERIENCES WITH EXTREME PRECISION AND DETAIL            83

TABLE 29           MODELING & VISUALIZATION SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)            84

TABLE 30           MODELING & VISUALIZATION SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)            84

7.5         CONTENT MANAGEMENT SYSTEM        84

7.5.1      MANAGES AR AND VR MULTIMEDIA CONTENT ACROSS MULTIPLE PLATFORMS     84

TABLE 31           CONTENT MANAGEMENT SYSTEM: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)            85

TABLE 32           CONTENT MANAGEMENT SYSTEM: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)            85

7.6         TRAINING SIMULATION SOFTWARE     85

7.6.1      SIMULATES REALISTIC TRAINING MODULES TO SAVE TIME AND COST              85

TABLE 33           TRAINING SIMULATION SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)            86

TABLE 34           TRAINING SIMULATION SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)            86

7.7         OTHER SOFTWARE       86

TABLE 35           OTHER SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)          87

TABLE 36           OTHER SOFTWARE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)          87

8            AR VR SOFTWARE MARKET, BY VERTICAL         88

8.1         INTRODUCTION            89

FIGURE 28         TRAVEL & HOSPITALITY SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD        89

8.1.1      VERTICAL: AR VR SOFTWARE MARKET DRIVERS            90

TABLE 37           AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)          90

TABLE 38           AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)          91

8.2         MEDIA & ENTERTAINMENT      91

8.2.1      INCREASING POPULARITY OF AR/VR-BASED GAMING TO DRIVE MARKET            91

8.2.2      USE CASES        92

8.2.2.1   Immersive gaming experiences        92

8.2.2.2   Enhanced sports viewing    92

TABLE 39           MEDIA & ENTERTAINMENT: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)       92

TABLE 40           MEDIA & ENTERTAINMENT: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)       92

8.3         RETAIL & ECOMMERCE 93

8.3.1      RESHAPING VIRTUAL SHOPPING EXPERIENCES WITH AR AND VR              93

8.3.2      USE CASE          93

8.3.2.1   Virtual try-on       93

8.3.2.2   Furniture and decor visualization     93

TABLE 41           RETAIL & ECOMMERCE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)       93

TABLE 42           RETAIL & ECOMMERCE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)       94

8.4         TRAINING & EDUCATION          94

8.4.1      ELEVATING EDUCATION THROUGH IMMERSIVE TRAINING EXPERIENCES   94

8.4.2      USE CASES        94

8.4.2.1   Employee training             94

8.4.2.2   Historical reconstruction   94

TABLE 43           TRAINING & EDUCATION: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)       95

TABLE 44           TRAINING & EDUCATION: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)       95

8.5         TRAVEL & HOSPITALITY            95

8.5.1      AR AND VR TECHNOLOGIES HELP TRAVELERS RESEARCH, PLAN, AND EXPERIENCE JOURNEYS             95

8.5.2      USE CASE          96

8.5.2.1   Virtual destination tours    96

8.5.2.2   Language translation and navigation 96

TABLE 45           TRAVEL & HOSPITALITY: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)       96

TABLE 46           TRAVEL & HOSPITALITY: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)       96

8.6         REAL ESTATE   97

8.6.1      AR-BASED INSIGHTS AND PROPERTY TOURS    97

8.6.2      USE CASE          97

8.6.2.1   Interactive 3D floor plans  97

8.6.2.2   Architectural visualization 97

TABLE 47           REAL ESTATE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)     97

TABLE 48           REAL ESTATE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)     98

8.7         MANUFACTURING        98

8.7.1      AR AND VR ASSIST IN MANUFACTURING TO MAINTAIN RISK-FREE ENVIRONMENTS            98

8.7.2      USE CASE          98

8.7.2.1   Design and prototyping     98

8.7.2.2   Quality control    98

TABLE 49           MANUFACTURING: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)          99

TABLE 50           MANUFACTURING: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)          99

8.8         HEALTHCARE  99

8.8.1      AR AND VR TECHNOLOGIES ENHANCE PATIENT CARE, MEDICAL TRAINING, AND THERAPEUTIC INTERVENTIONS          99

8.8.2      USE CASE          100

8.8.2.1   Phobia and PTSD treatment            100

8.8.2.2   Surgical planning 100

TABLE 51           HEALTHCARE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)     100

TABLE 52           HEALTHCARE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)     100

8.9         AEROSPACE & DEFENSE             101

8.9.1      IMPROVING SITUATIONAL AWARENESS AND PLANNING EFFECTIVE RESPONSE WITH AR AND VR-BASED SIMULATION         101

8.9.2      USE CASE          101

8.9.2.1   Flight simulation and training          101

8.9.2.2   Military training simulation             101

TABLE 53           AEROSPACE & DEFENSE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)       101

TABLE 54           AEROSPACE & DEFENSE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)       102

8.10       AUTOMOTIVE  102

8.10.1    AR AND VR TECHNOLOGIES ENHANCE PROTOTYPING PROCESSES BY BUILDING MORE INTERACTIVE 3D MODELS     102

8.10.2    USE CASE          102

8.10.2.1 Vehicle customization        102

8.10.2.2 Autonomous vehicle development   102

TABLE 55           AUTOMOTIVE: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)     103

TABLE 56           AUTOMOTIVE: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)     103

8.11       OTHER VERTICALS       103

8.11.1    USE CASE          104

8.11.1.1 Remote technical support  104

8.11.1.2 Inventory management      104

8.11.1.3 Infrastructure design          104

TABLE 57           OTHER VERTICALS: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)          104

TABLE 58           OTHER VERTICALS: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)          104

9            AR VR SOFTWARE MARKET, BY REGION             105

9.1         INTRODUCTION            106

TABLE 59           AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)          106

TABLE 60           AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)          106

9.2         NORTH AMERICA          107

9.2.1      NORTH AMERICA: AR VR SOFTWARE MARKET DRIVERS             107

9.2.2      NORTH AMERICA: RECESSION IMPACT 107

FIGURE 29         NORTH AMERICA: AR VR SOFTWARE MARKET SNAPSHOT              108

TABLE 61           NORTH AMERICA: AR VR SOFTWARE MARKET, BY COUNTRY, 2017–2022 (USD MILLION)          108

TABLE 62           NORTH AMERICA: AR VR SOFTWARE MARKET, BY COUNTRY, 2023–2028 (USD MILLION)          108

TABLE 63           NORTH AMERICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)             109

TABLE 64           NORTH AMERICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)             109

TABLE 65           NORTH AMERICA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)             109

TABLE 66           NORTH AMERICA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)             110

TABLE 67           NORTH AMERICA: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)          110

TABLE 68           NORTH AMERICA: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)          111

9.2.3      US         111

9.2.3.1   Extensive research in AR and VR to drive market         111

TABLE 69           US: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)     111

TABLE 70           US: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)     112

TABLE 71           US: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION) 112

TABLE 72           US: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION) 112

TABLE 73           US: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)          113

TABLE 74           US: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)          113

9.2.4      CANADA            114

9.2.4.1   Rising implementation of AR/VR software by enterprises to drive market 114

TABLE 75           CANADA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)          114

TABLE 76           CANADA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)          114

TABLE 77           CANADA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)          114

TABLE 78           CANADA AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)          115

TABLE 79           CANADA: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION) 115

TABLE 80           CANADA: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION) 116

9.3         EUROPE             116

9.3.1      EUROPE: AR VR SOFTWARE MARKET DRIVERS  116

9.3.2      EUROPE: RECESSION IMPACT   117

TABLE 81           EUROPE: AR VR SOFTWARE MARKET, BY COUNTRY, 2017–2022 (USD MILLION) 117

TABLE 82           EUROPE: AR VR SOFTWARE MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 117

TABLE 83           EUROPE: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)          118

TABLE 84           EUROPE: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)          118

TABLE 85           EUROPE: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)          118

TABLE 86           EUROPE: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)          118

TABLE 87           EUROPE: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION) 119

TABLE 88           EUROPE: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION) 119

9.3.3      UK         120

9.3.3.1   Funding initiatives, grants, and tax incentives for tech companies to drive market              120

TABLE 89           UK: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)     120

TABLE 90           UK: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)     120

TABLE 91           UK: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION) 121

TABLE 92           UK: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION) 121

TABLE 93           UK: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)          121

TABLE 94           UK: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)          122

9.3.4      GERMANY         122

9.3.4.1   Focus on integrating AR and VR within industries and film making to drive market              122

9.3.5      FRANCE             123

9.3.5.1   Favorable government policies and rising adoption of immersive technologies in automobile and fashion industries to drive market       123

9.3.6      ITALY   123

9.3.6.1   Increasing demand for AR/VR-based tourism to drive market    123

9.3.7      SPAIN   124

9.3.7.1   Increasing use of AR/VR in building interactive and engaging infrastructure to drive market        124

9.3.8      NORDICS           124

9.3.8.1   Tech-savvy population and robust investment in technology companies to drive market   124

9.3.9      REST OF EUROPE           124

9.4         ASIA PACIFIC    125

9.4.1      ASIA PACIFIC: AR VR SOFTWARE MARKET DRIVERS       125

9.4.2      ASIA PACIFIC: RECESSION IMPACT        125

FIGURE 30         ASIA PACIFIC: AR VR SOFTWARE MARKET SNAPSHOT   126

TABLE 95           ASIA PACIFIC: AR VR SOFTWARE MARKET, BY COUNTRY, 2017–2022 (USD MILLION)     127

TABLE 96           ASIA PACIFIC: AR VR SOFTWARE MARKET, BY COUNTRY, 2023–2028 (USD MILLION)     127

TABLE 97           ASIA PACIFIC: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)             127

TABLE 98           ASIA PACIFIC: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)             128

TABLE 99          ASIA PACIFIC: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)          128

TABLE 100        ASIA PACIFIC: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)          128

TABLE 101         ASIA PACIFIC: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)     129

TABLE 102         ASIA PACIFIC: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)     129

9.4.3      CHINA  130

9.4.3.1   Robust tech ecosystem to drive market           130

TABLE 103         CHINA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)          130

TABLE 104         CHINA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)          130

TABLE 105         CHINA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)     131

TABLE 106         CHINA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)     131

TABLE 107         CHINA: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION) 131

TABLE 108         CHINA: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION) 132

9.4.4      INDIA   132

9.4.4.1   Investments, partnerships, and government support to drive market        132

9.4.5      JAPAN  133

9.4.5.1   Introduction of AR and VR-friendly policies and regulations to drive market              133

9.4.6      AUSTRALIA & NEW ZEALAND   133

9.4.6.1   Increasing application of AR and VR in defense and farming to drive market              133

9.4.7      SOUTH KOREA 134

9.4.7.1   Thriving gaming ecosystem to drive market   134

9.4.8      SOUTHEAST ASIA          134

9.4.8.1   Increasing adoption of AR and VR in tourism to drive market    134

9.4.9      REST OF ASIA PACIFIC  135

9.5         MIDDLE EAST & AFRICA             135

9.5.1      MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET DRIVERS  135

9.5.2      MIDDLE EAST & AFRICA: RECESSION IMPACT   135

TABLE 109         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)       136

TABLE 110         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)       136

TABLE 111         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)             136

TABLE 112         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)             136

TABLE 113         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)     137

TABLE 114         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)     137

TABLE 115         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)    138

TABLE 116         MIDDLE EAST & AFRICA: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)    138

9.5.3      MIDDLE EAST  139

9.5.3.1   Growing adoption of AR VR technologies to enhance healthcare and tourism to drive market        139

TABLE 117         MIDDLE EAST: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)             139

TABLE 118         MIDDLE EAST: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)             139

TABLE 119         MIDDLE EAST: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)             140

TABLE 120         MIDDLE EAST: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)             140

TABLE 121         MIDDLE EAST: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)     141

TABLE 122         MIDDLE EAST: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)     141

9.5.4      AFRICA 142

9.5.4.1   Strong initiatives from governments and companies to drive market        142

9.6         LATIN AMERICA             142

9.6.1      LATIN AMERICA: AR VR SOFTWARE MARKET DRIVERS  142

9.6.2      LATIN AMERICA: RECESSION IMPACT   143

TABLE 123         LATIN AMERICA: AR VR SOFTWARE MARKET, BY COUNTRY, 2017–2022 (USD MILLION)          143

TABLE 124         LATIN AMERICA: AR VR SOFTWARE MARKET, BY COUNTRY, 2023–2028 (USD MILLION)          143

TABLE 125         LATIN AMERICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)             143

TABLE 126         LATIN AMERICA: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)             144

TABLE 127         LATIN AMERICA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)             144

TABLE 128         LATIN AMERICA: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)             144

TABLE 129         LATIN AMERICA: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)          145

TABLE 130         LATIN AMERICA: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)          145

9.6.3      BRAZIL 146

9.6.3.1   Increasing adoption of AR/VR in education and healthcare to drive market              146

TABLE 131         BRAZIL: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)          146

TABLE 132         BRAZIL: AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)          146

TABLE 133         BRAZIL: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)     147

TABLE 134         BRAZIL: AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)     147

TABLE 135         BRAZIL: AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION) 147

TABLE 136         BRAZIL: AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION) 148

9.6.4      MEXICO             148

9.6.4.1   Government initiatives and adoption of AR/VR across diverse sectors to drive market   148

9.6.5      REST OF LATIN AMERICA          148

10          COMPETITIVE LANDSCAPE       149

10.1       INTRODUCTION            149

10.2       STRATEGIES ADOPTED BY KEY PLAYERS           149

TABLE 137         OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS              149

10.3       HISTORICAL REVENUE ANALYSIS          150

FIGURE 31         HISTORICAL REVENUE ANALYSIS OF KEY PLAYERS, 2020–2022 (USD MILLION) 150

10.4       MARKET SHARE ANALYSIS OF KEY PLAYERS      151

TABLE 138         AR VR SOFTWARE MARKET: DEGREE OF COMPETITION              151

10.5       COMPANY EVALUATION MATRIX          151

10.5.1    STARS  151

10.5.2    EMERGING LEADERS    151

10.5.3    PERVASIVE PLAYERS     151

10.5.4    PARTICIPANTS 152

FIGURE 32         AR VR SOFTWARE MARKET: COMPANY EVALUATION MATRIX, 2023      152

10.5.5    COMPANY FOOTPRINT 153

TABLE 139         COMPANY FOOTPRINT 153

TABLE 140         TECHNOLOGY FOOTPRINT      154

TABLE 141         SOFTWARE FOOTPRINT            155

TABLE 142         REGIONAL FOOTPRINT             156

10.6       STARTUP/SME EVALUATION MATRIX   157

10.6.1    PROGRESSIVE COMPANIES       157

10.6.2    RESPONSIVE COMPANIES          157

10.6.3    DYNAMIC COMPANIES 157

10.6.4    STARTING BLOCKS       157

FIGURE 33         AR VR SOFTWARE MARKET: STARTUP/SME EVALUATION MATRIX, 2023    158

10.6.5    COMPETITIVE BENCHMARKING            158

TABLE 143         DETAILED LIST OF STARTUPS/SMES     158

TABLE 144         COMPETITIVE BENCHMARKING OF STARTUPS/SMES   160

TABLE 145         COMPETITIVE BENCHMARKING OF KEY PLAYERS         161

10.7       COMPETITIVE SCENARIO AND TRENDS             161

10.7.1    PRODUCT LAUNCHES  162

TABLE 146         AR VR SOFTWARE MARKET: PRODUCT LAUNCHES, JANUARY 2021–SEPTEMBER 2023  162

10.7.2    DEALS  162

TABLE 147         AR VR SOFTWARE MARKET: DEALS, JANUARY 2021–SEPTEMBER 2023           163

10.7.3    OTHERS             164

TABLE 148         AR VR SOFTWARE MARKET: OTHERS    164

10.8       AR VR PRODUCT BENCHMARKING        164

10.8.1    PROMINENT AR SOFTWARE SOLUTIONS           164

TABLE 149         COMPARATIVE ANALYSIS OF PROMINENT AR SOFTWARE              164

10.8.1.1 Unity AR Engine  164

10.8.1.2 Microsoft Mesh    165

10.8.1.3 ARCore 165

10.8.1.4 Frontline AR        165

10.8.1.5 Zoho Corporation Lens      165

10.8.2    PROMINENT VR SOFTWARE SOLUTIONS           165

TABLE 150         COMPARATIVE ANALYSIS OF PROMINENT VR SOFTWARE              165

10.8.2.1 Unity VR tools     165

10.8.2.2 Oculus Platform SDK        166

10.8.2.3 NVIDIA Corporation Omniverse     166

10.8.2.4 myVR Software   166

10.8.2.5 Wevr Virtual Studio           166

10.9       VALUATION AND FINANCIAL METRICS OF KEY AR VR SOFTWARE VENDORS          166

FIGURE 34         VALUATION AND FINANCIAL METRICS OF KEY AR VR SOFTWARE VENDORS   166

11          COMPANY PROFILES    167

11.1       KEY PLAYERS   167

(Business Overview, Products/Solutions/Services offered, Recent Developments, MnM View)*

11.1.1    META   167

TABLE 151         META: COMPANY OVERVIEW    167

FIGURE 35         META: COMPANY SNAPSHOT   168

TABLE 152         META: PRODUCTS/SOLUTIONS/SERVICES OFFERED     168

TABLE 153         META: DEALS   169

11.1.2    MICROSOFT      170

TABLE 154         MICROSOFT: COMPANY OVERVIEW      170

FIGURE 36         MICROSOFT: COMPANY SNAPSHOT      171

TABLE 155         MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED              171

TABLE 156         MICROSOFT: DEALS      172

11.1.3    GOOGLE           173

TABLE 157         GOOGLE: COMPANY OVERVIEW            173

FIGURE 37         GOOGLE: COMPANY SNAPSHOT            174

TABLE 158         GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED              175

TABLE 159         GOOGLE: PRODUCT LAUNCHES            175

TABLE 160         GOOGLE: DEALS            175

11.1.4    UNITY TECHNOLOGIES             177

TABLE 161         UNITY TECHNOLOGIES: COMPANY OVERVIEW 177

FIGURE 38         UNITY TECHNOLOGIES: COMPANY SNAPSHOT 177

TABLE 162         UNITY TECHNOLOGIES: PRODUCTS/SOLUTIONS/SERVICES OFFERED          178

TABLE 163         UNITY TECHNOLOGIES: DEALS 178

11.1.5    QUALCOMM     180

TABLE 164         QUALCOMM: COMPANY OVERVIEW     180

FIGURE 39         QUALCOMM: COMPANY SNAPSHOT     181

TABLE 165         QUALCOMM: PRODUCTS/SOLUTIONS/SERVICES OFFERED              181

TABLE 166         QUALCOMM: DEALS     182

TABLE 167         QUALCOMM: OTHERS  182

11.1.6    ADOBE 183

TABLE 168         ADOBE: COMPANY OVERVIEW 183

FIGURE 40         ADOBE: COMPANY SNAPSHOT 184

TABLE 169         ADOBE: PRODUCTS/SOLUTIONS/SERVICES OFFERED  185

TABLE 170         ADOBE: DEALS 185

11.1.7    AUTODESK       186

TABLE 171         AUTODESK: COMPANY OVERVIEW        186

FIGURE 41         AUTODESK: COMPANY SNAPSHOT       187

TABLE 172         AUTODESK: PRODUCTS/SOLUTIONS/SERVICES OFFERED              187

TABLE 173         AUTODESK: DEALS       188

11.1.8    PTC      189

TABLE 174         PTC: COMPANY OVERVIEW       189

FIGURE 42         PTC: COMPANY SNAPSHOT      190

TABLE 175         PTC: PRODUCTS/SOLUTIONS/SERVICES OFFERED        190

TABLE 176         PTC: PRODUCT LAUNCHES       191

TABLE 177         PTC: DEALS      191

11.1.9    TEAMVIEWER   192

TABLE 178         TEAMVIEWER: COMPANY OVERVIEW   192

FIGURE 43         TEAMVIEWER: COMPANY SNAPSHOT   193

TABLE 179         TEAMVIEWER: PRODUCTS/SOLUTIONS/SERVICES OFFERED              193

TABLE 180         TEAMVIEWER: PRODUCT LAUNCHES   194

TABLE 181         TEAMVIEWER: DEALS   194

11.1.10  NVIDIA CORPORATION 196

TABLE 182         NVIDIA CORPORATION: COMPANY OVERVIEW 196

FIGURE 44         NVIDIA CORPORATION: COMPANY SNAPSHOT 197

TABLE 183         NVIDIA CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED          197

TABLE 184         NVIDIA CORPORATION: PRODUCT LAUNCHES 198

TABLE 185         NVIDIA CORPORATION: DEALS 198

11.1.11  ADVANCED MICRO DEVICES    199

TABLE 186         ADVANCED MICRO DEVICES: COMPANY OVERVIEW     199

FIGURE 45         ADVANCED MICRO DEVICES: COMPANY SNAPSHOT     200

TABLE 187         ADVANCED MICRO DEVICES: PRODUCTS/SOLUTIONS/SERVICES OFFERED   200

TABLE 188         ADVANCED MICRO DEVICES: DEALS     201

11.1.12  ZOHO CORPORATION  202

11.1.13  VMWARE           203

11.1.14  HEXAGON AB   204

11.1.15  MAGIC LEAP     205

11.2       OTHER PLAYERS           206

11.2.1    TAQTILE           206

TABLE 189         TAQTILE: COMPANY OVERVIEW            206

TABLE 190         TAQTILE: PRODUCTS/SOLUTIONS/SERVICES OFFERED              206

TABLE 191         TAQTILE: PRODUCT LAUNCHES            207

TABLE 192         TAQTILE: DEALS           207

11.2.2    BLIPPAR            209

11.2.3    AUGMENT        210

11.2.4    SHAPESXR         211

11.2.5    ARUVR 212

11.2.6    SCOPE AR          212

11.2.7    VECTARY          213

11.2.8    EON REALITY   214

11.2.9    WEVR   215

11.2.10  TALESPIN REALITY LABS           216

11.2.11  SQUINT              217

11.2.12  NIANTIC            218

11.2.13  MARXENT LABS             219

11.2.14  INGLOBE TECHNOLOGIES        220

11.2.15  ULTRALEAP      221

11.2.16  AMELIA VIRTUAL CARE 222

*Details on Business Overview, Products/Solutions/Services offered, Recent Developments, MnM View might not be captured in case of unlisted companies.

12          ADJACENT/RELATED MARKETS             223

12.1       INTRODUCTION            223

12.2       EXTENDED REALITY MARKET  223

12.2.1    MARKET DEFINITION   223

12.2.2    MARKET OVERVIEW     223

12.2.3    EXTENDED REALITY MARKET, BY TECHNOLOGY          223

TABLE 193         EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 224

TABLE 194         EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 224

12.2.4    EXTENDED REALITY MARKET, BY VR TECHNOLOGY     224

TABLE 195         VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2019–2022 (USD MILLION)             224

TABLE 196         VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)             225

12.2.5    EXTENDED REALITY MARKET, BY OFFERING    225

TABLE 197         EXTENDED REALITY MARKET, BY OFFERING, 2019–2022 (USD MILLION)          225

TABLE 198         EXTENDED REALITY MARKET, BY OFFERING, 2023–2028 (USD MILLION)          225

TABLE 199         HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2019–2022 (USD MILLION)          226

TABLE 200         HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2023–2028 (USD MILLION)          226

TABLE 201         AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION)           227

TABLE 202         AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION)           227

TABLE 203         VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION)           228

TABLE 204         VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION)           228

TABLE 205         MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION)           229

TABLE 206         MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION)           229

12.2.6    EXTENDED REALITY MARKET, DEVICE TYPE    230

TABLE 207         EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 230

TABLE 208         EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 230

12.2.7    EXTENDED REALITY MARKET, BY REGION         230

TABLE 209         EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION)          231

TABLE 210         EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION)          231

12.3       IMMERSIVE ANALYTICS MARKET           231

12.3.1    MARKET DEFINITION   231

12.3.2    MARKET OVERVIEW     231

12.3.3    IMMERSIVE ANALYTICS MARKET, BY OFFERING             232

TABLE 211         IMMERSIVE ANALYTICS MARKET, BY OFFERING, 2023–2028 (USD MILLION) 232

TABLE 212         IMMERSIVE ANALYTICS MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 232

TABLE 213         AR/VR/MR HEADSETS: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)       233

TABLE 214         DISPLAYS: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)     233

TABLE 215         SENSORS & CONTROLLERS: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)  233

TABLE 216         OTHER HARDWARE: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)       234

TABLE 217         IMMERSIVE ANALYTICS MARKET, BY SERVICE, 2023–2028 (USD MILLION)          234

TABLE 218         PROFESSIONAL SERVICES: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)  234

TABLE 219         MANAGED SERVICES: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)       234

12.3.4    IMMERSIVE ANALYTICS MARKET, BY END-USE INDUSTRY         235

TABLE 220         IMMERSIVE ANALYTICS MARKET, BY END-USE INDUSTRY, 2023–2028 (USD MILLION)          235

TABLE 221         MEDIA & ENTERTAINMENT: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)  235

TABLE 222         HEALTHCARE: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)          235

TABLE 223         AUTOMOTIVE & TRANSPORTATION: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)            236

TABLE 224         CONSTRUCTION: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)       236

TABLE 225         GOVERNMENT & DEFENSE: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)  236

TABLE 226         OTHER END-USE INDUSTRIES: IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)            237

12.3.5    IMMERSIVE ANALYTICS MARKET, BY REGION   237

TABLE 227         IMMERSIVE ANALYTICS MARKET, BY REGION, 2023–2028 (USD MILLION)          237

13          APPENDIX         238

13.1       DISCUSSION GUIDE      238

13.2       KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL             241

13.3       CUSTOMIZATION OPTIONS      243

13.4       RELATED REPORTS       243

13.5       AUTHOR DETAILS         244


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