조사회사 : MarketsandMarkets (마켓츠앤마켓츠) 출판년월 : 2023년12월
Head Mounted Display (HMD) Market – Global Forecast to 2029
헤드 마운트 디스플레이 (HMD) 시장 : 유형, 기술 (AR, VR), 용도 (소비자, 상업, 기업 및 산업, 항공 우주 및 방위), 제품 유형 (헤드 마운트, 안경), 구성 요소, 연결성, 지역별 – 2029년까지의 세계 예측
Head Mounted Display (HMD) Market by Type, Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Aerospace & Defense), Product Type (Head-mounted, eyewear), Component, Connectivity and Region – Global Forecast to 2029
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도표 수 | 249 |
구성 | 영문조사보고서 |
가격 |
Report Overview
The Head-mounted Display (HMD) market is projected to reach USD 26.4 billion by 2029 from USD 7.5 billion in 2024 at a CAGR of 28.8% during the forecast period. The major factors driving the growth of Head-mounted Display (HMD) market are growing investments by significant key players in the development of HMD, availability of low-cost HMDs, growing demand for AR and VR, technological advancements and growing digitalization, and Affordable microdisplay prices. Moreover, increasing adoption of HMDs in gaming applications, growing demand for lightweight HMDs and portable devices, and growing consumer adoption are expected to carve out new growth opportunities for market players.
“Wired (Tethered HMD) to register the highest CAGR during the forecast period.”
Wired connectivity (Tethered HMD) is expected to register the highest CAGR of the HMD market due to two main reasons: affordability and performance. Wired HMDs are generally more affordable than wireless HMDs and can deliver a more consistent and stable performance. In addition, wired HMDs are more versatile and easier to use than wireless HMDs. They can be used with a wider range of devices and are generally easier to set up and use. As a result of these factors, wired HMDs are expected to continue to dominate the HMD market for the foreseeable future.
“VR Standalone HMD to register the largest share during the forecast period.”
Standalone Virtual Reality (VR) Head-Mounted Displays (HMDs) are poised to secure the largest share of the HMD market, driven by recent launches and evolving consumer preferences. With a wireless and portable design, these HMDs offer unparalleled convenience, eliminating the need for external devices. The recent surge in popularity can be attributed to the ease of use, cost efficiency, and versatility of standalone VR HMDs. Notable launches from major manufacturers, such as Oculus Quest 2 and other innovative models, showcase advancements in processing power, graphics capabilities, and enhanced sensors, contributing to a more immersive virtual experience. The appeal of standalone devices to a mass market is underscored by their broad applications, spanning gaming, entertainment, education, and training.
“Asia Pacific region to register the highest CAGR during the forecast period.”
The Asia-Pacific region is anticipated to lead the Head-Mounted Display (HMD) market’s growth, driven by increased adoption of immersive technologies. Notable companies in the region, such as Lenovo and Pico Interactive in China, Sony in Japan, and Samsung in South Korea, contribute significantly to HMD development and manufacturing. These companies are at the forefront of producing cutting-edge HMD technologies, meeting the rising demand for virtual and augmented reality experiences. The region’s robust ecosystem, coupled with government support for digitalization, positions Asia-Pacific as a key driver in shaping the global HMD market landscape.
The break-up of the profile of primary participants in the Head-mounted Display (HMD) market-
• By Company Type: Tier 1 – 50%, Tier 2 – 30%, Tier 3 – 20%
• By Designation Type: C Level – 35%, Director Level – 30%, Others – 35%
• By Region Type: Americas – 40%, Europe – 25%, Asia Pacific – 20%, Rest of the World – 15%
The major players in the Head-mounted Display (HMD) market with a significant global presence include Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), Magic Leap, Inc. (US) and others.
Research Coverage
The report segments the Head-mounted Display (HMD) market and forecasts its size by type, technology, component, product type, connectivity, application, and region. The report also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth. The report also covers qualitative aspects in addition to the quantitative aspects of the market.
Reasons to buy the report:
The report will help the market leaders/new entrants in this market with information on the closest approximate revenues for the overall Head-mounted Display (HMD) market and related segments. This report will help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, opportunities, and challenges.
The report provides insights on the following pointers:
• Analysis of key drivers (Growing investments by significant key players in the development of HMD, availability of low-cost HMDs, growing demand for AR and VR, technological advancements and growing digitalization, and Affordable microdisplay prices), restraints lack of design standardization for HMD design, rise in health issues related to low resolution and absence of movement, and government regulations and standards), opportunities (increasing adoption of hands in gaming application, growing demand for lightweight HMDs and portable devices, and growing consumer adoption), and challenges (lack of awareness, and usability challenges are some of the major challenges faced by market players)
• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the Head-mounted Display (HMD) market
• Market Development: Comprehensive information about lucrative markets – the report analyses the Head-mounted Display (HMD) market across varied regions.
• Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the Head-mounted hopping (HMD) market
• Competitive Assessment: In-depth assessment of market shares, growth strategies and product offerings of leading players like Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), Magic Leap, Inc. (US)
Table of Contents
1 INTRODUCTION 24
1.1 STUDY OBJECTIVES 24
1.2 MARKET DEFINITION 24
1.2.1 INCLUSIONS AND EXCLUSIONS AT COMPANY LEVEL 25
1.2.2 INCLUSIONS AND EXCLUSIONS AT TECHNOLOGY LEVEL 25
1.2.3 INCLUSIONS AND EXCLUSIONS AT CONNECTIVITY LEVEL 25
1.2.4 INCLUSIONS AND EXCLUSIONS AT COMPONENT LEVEL 25
1.2.5 INCLUSIONS AND EXCLUSIONS AT APPLICATION LEVEL 25
1.2.6 INCLUSIONS AND EXCLUSIONS AT REGIONAL LEVEL 25
1.3 STUDY SCOPE 26
FIGURE 1 HEAD-MOUNTED DISPLAY MARKET SEGMENTATION 26
1.3.1 HEAD-MOUNTED DISPLAY MARKET: REGIONAL SCOPE 26
1.3.2 YEARS CONSIDERED 27
1.4 CURRENCY 27
1.5 LIMITATIONS 27
1.6 UNIT CONSIDERED 27
1.7 STAKEHOLDERS 28
1.8 SUMMARY OF CHANGES 28
1.9 IMPACT OF RECESSION 28
2 RESEARCH METHODOLOGY 29
2.1 RESEARCH APPROACH 29
FIGURE 2 HEAD-MOUNTED DISPLAY MARKET: RESEARCH DESIGN 29
2.1.1 SECONDARY DATA 30
2.1.1.1 Major secondary sources 30
2.1.1.2 Key data from secondary sources 31
2.1.2 PRIMARY DATA 31
2.1.2.1 Primary interviews with experts 31
2.1.2.2 List of key primary interview participants 32
2.1.2.3 Breakdown of primaries 32
2.1.2.4 Key data from primary sources 33
2.1.3 SECONDARY AND PRIMARY RESEARCH 34
2.1.3.1 Key industry insights 34
2.2 MARKET SIZE ESTIMATION 35
2.2.1 BOTTOM-UP APPROACH 35
FIGURE 3 BOTTOM-UP APPROACH 36
2.2.2 TOP-DOWN APPROACH 36
FIGURE 4 TOP-DOWN APPROACH 36
2.3 FACTOR ANALYSIS 37
2.3.1 DEMAND-SIDE ANALYSIS 37
FIGURE 5 MARKET SIZE ESTIMATION: DEMAND-SIDE ANALYSIS 37
2.3.2 SUPPLY-SIDE ANALYSIS 38
FIGURE 6 MARKET SIZE ESTIMATION: SUPPLY-SIDE ANALYSIS 38
2.3.3 GROWTH FORECAST ASSUMPTIONS 39
TABLE 1 MARKET GROWTH ASSUMPTIONS 39
2.4 RECESSION IMPACT 39
2.5 MARKET BREAKDOWN AND DATA TRIANGULATION 40
FIGURE 7 DATA TRIANGULATION 40
2.6 RESEARCH ASSUMPTIONS 41
2.7 RISK ASSESSMENT 41
TABLE 2 RISK ASSESSMENT: HEAD-MOUNTED DISPLAY MARKET 41
3 EXECUTIVE SUMMARY 42
FIGURE 8 HEAD-MOUNTED DISPLAYS MARKET SIZE, 2020–2029 43
FIGURE 9 STANDALONE HMD SEGMENT TO ACCOUNT FOR LARGER SHARE DURING FORECAST PERIOD 43
FIGURE 10 DISPLAYS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD 44
FIGURE 11 CONSUMER SEGMENT TO LEAD HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD 45
FIGURE 12 VR SEGMENT TO HOLD MAJOR SHARE OF HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD 46
FIGURE 13 AMERICAS TO DOMINATE HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD 47
4 PREMIUM INSIGHTS 48
4.1 ATTRACTIVE OPPORTUNITIES FOR HEAD-MOUNTED DISPLAY MARKET PLAYERS 48
FIGURE 14 PRESENCE OF ESTABLISHED TECHNOLOGY PLAYERS IN AMERICAS TO DRIVE MARKET GROWTH 48
4.2 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY 48
FIGURE 15 STANDALONE HMD SEGMENT TO ACCOUNT FOR LARGEST SHARE OF MARKET DURING FORECAST PERIOD 48
4.3 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT 49
FIGURE 16 DISPLAYS SEGMENT TO DOMINATE HMD MARKET DURING FORECAST PERIOD 49
4.4 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION 49
FIGURE 17 CONSUMER SEGMENT TO LEAD HMD MARKET DURING FORECAST PERIOD 49
4.5 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION 50
FIGURE 18 VR SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD 50
4.6 AMERICAS: HMD MARKET, BY APPLICATION AND COUNTRY, 2023 50
FIGURE 19 CONSUMER APPLICATIONS AND US HELD LARGEST MARKET SHARE IN AMERICAS IN 2023 50
5 MARKET OVERVIEW 51
5.1 INTRODUCTION 51
5.2 MARKET DYNAMICS 51
FIGURE 20 HEAD-MOUNTED DISPLAY MARKET DYNAMICS 51
5.2.1 DRIVERS 52
5.2.1.1 Growing investments by key players in development of HMD 52
5.2.1.2 Increasing availability of low-cost HMDs 52
5.2.1.3 Growing demand for AR and VR 52
5.2.1.4 Technological advancements and growing digitalization 53
5.2.1.5 Affordable microdisplay prices 53
FIGURE 21 IMPACT ANALYSIS OF DRIVERS ON MARKET 54
5.2.2 RESTRAINTS 54
5.2.2.1 Lack of HMD design standardization 54
5.2.2.2 Health issues related to low resolution and absence of movement 55
5.2.2.3 Government regulations and standards 55
FIGURE 22 IMPACT ANALYSIS OF RESTRAINTS ON MARKET 56
5.2.3 OPPORTUNITIES 56
5.2.3.1 Increasing adoption of HMDs in gaming 56
5.2.3.2 Growing demand for lightweight HMDs and portable devices 56
5.2.3.3 Growing consumer adoption 57
FIGURE 23 IMPACT ANALYSIS OF OPPORTUNITIES ON MARKET 57
5.2.4 CHALLENGES 58
5.2.4.1 Lack of awareness of AR and VR HMDs 58
5.2.4.2 Usability challenges 58
FIGURE 24 IMPACT ANALYSIS OF CHALLENGES ON MARKET 58
5.3 VALUE CHAIN ANALYSIS 59
FIGURE 25 VALUE CHAIN ANALYSIS: HEAD-MOUNTED DISPLAY MARKET 59
TABLE 3 HMD MARKET: VALUE CHAIN ANALYSIS 60
5.4 HEAD-MOUNTED DISPLAY MARKET ECOSYSTEM 61
FIGURE 26 DISPLAY MARKET ECOSYSTEM 62
FIGURE 27 AR/VR ECOSYSTEM AND TECHNOLOGIES USED IN HMD 63
5.5 KEY TECHNOLOGY TRENDS 63
5.5.1 RELATED TECHNOLOGIES 63
5.5.1.1 OLED on Silicon 63
5.5.1.2 Eye-tracking and Foveated Rendering 64
5.5.2 UPCOMING TECHNOLOGIES 64
5.5.2.1 LiDAR 64
5.5.2.2 Wearable Health Monitoring 64
5.5.3 ADJACENT TECHNOLOGIES 65
5.5.3.1 Haptic Feedback Integration 65
5.5.3.2 Artificial Intelligence (AI) and Machine Learning (ML) 65
5.6 PRICING ANALYSIS 65
5.6.1 AVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY CONNECTIVITY 65
TABLE 4 AVERAGE SELLING PRICE OF HMDS, BY CONNECTIVITY TYPE (USD) 65
TABLE 5 AVERAGE SELLING PRICE TREND, BY REGION (USD) 66
TABLE 6 HISTORICAL AVERAGE SELLING PRICE OF HMD BY KEY PLAYERS (USD) 66
FIGURE 28 HISTORICAL AVERAGE SELLING PRICE OF HMD, BY KEY PLAYER (USD) 66
5.7 PATENT ANALYSIS 67
TABLE 7 PATENTS FILED DURING REVIEW PERIOD 67
FIGURE 29 NUMBER OF PATENTS FOR HMD 67
FIGURE 30 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS (2013–2022) 67
TABLE 8 TOP 20 PATENT OWNERS DURING REVIEW PERIOD 68
TABLE 9 KEY PATENTS RELATED TO HMD 69
5.8 PORTER’S FIVE FORCES ANALYSIS 70
FIGURE 31 HEAD-MOUNTED DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS – 2023 70
FIGURE 32 IMPACT OF PORTER’S FIVE FORCES ON MARKET, 2023 71
TABLE 10 HEAD-MOUNTED DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS, 2023 71
5.8.1 THREAT OF NEW ENTRANTS 71
5.8.2 THREAT OF SUBSTITUTES 71
5.8.3 BARGAINING POWER OF SUPPLIERS 72
5.8.4 BARGAINING POWER OF BUYERS 72
5.8.5 INTENSITY OF COMPETITIVE RIVALRY 72
5.9 KEY STAKEHOLDERS & BUYING CRITERIA 72
5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS 72
FIGURE 33 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR HMDS 72
TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS IN HMD MARKET (%) 73
5.9.2 BUYING CRITERIA 73
FIGURE 34 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS OF HMD 73
TABLE 12 KEY BUYING CRITERIA FOR HMD 73
5.10 CASE STUDIES 74
5.10.1 OPTIMIZED MAINTENANCE WORKFLOWS AND QUALITY WITH HOLOLENS MIXED REALITY GLASSES (US) 74
TABLE 13 HOLOLENS: MIXED REALITY GLASSES HELP OPTIMIZE MAINTENANCE WORKFLOWS AND ENSURE QUALITY 74
5.10.2 PRECISE AND HANDS-FREE VISUALIZATION OF PATIENT ANATOMY (US) 74
TABLE 14 HOLOLENS: ASSISTS IN PROVIDING PRECISE AND HANDS-FREE PATIENT ANATOMY VISUALS 74
5.10.3 SIMULATION OF DANGEROUS SCENARIOS WITH META OCULUS QUEST (US) 74
TABLE 15 META: OCULUS QUEST HELPS SIMULATE DANGEROUS SCENARIOS EFFECTIVELY 74
5.10.4 CREATION OF VIRTUAL ELECTRICAL SAFETY RECERTIFICATION COURSE WITH HTC VIVE (US) 75
TABLE 16 HTC: VIVE VUFORIA ASSISTS IN CREATING VIRTUAL ELECTRICAL SAFETY RECERTIFICATION COURSE 75
5.11 TRADE DATA 75
TABLE 17 HS CODE: 900490, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION) 75
FIGURE 35 HS CODE: 8537, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 76
TABLE 18 HS CODE: 900490, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION) 76
FIGURE 36 HS CODE: 8537, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 77
5.12 TARIFF AND REGULATIONS 77
5.12.1 TARIFFS 77
TABLE 19 MFN TARIFFS FOR PRODUCTS INCLUDED UNDER HS CODE: 900490 EXPORTED BY CHINA 77
5.12.2 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 78
5.12.2.1 North America 78
5.12.2.2 Europe 78
5.12.2.3 Asia Pacific 79
5.12.3 STANDARDS 80
5.13 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 81
FIGURE 37 REVENUE SHIFT FOR HEAD-MOUNTED DISPLAY MARKET 81
5.14 KEY CONFERENCES & EVENTS IN 2023–2024 82
TABLE 20 HEAD-MOUNTED DISPLAY MARKET: CONFERENCES AND EVENTS 82
6 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY 84
6.1 INTRODUCTION 85
TABLE 21 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 85
FIGURE 38 AR HMD SEGMENT EXPECTED TO GROW AT HIGHER CAGR DURING FORECAST PERIOD 85
TABLE 22 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 85
TABLE 23 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (MILLION UNITS) 86
FIGURE 39 VR HMDS EXPECTED TO DOMINATE MARKET DURING FORECAST PERIOD 86
TABLE 24 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (MILLION UNITS) 87
6.2 AUGMENTED REALITY 87
6.2.1 ENHANCED USER PERCEPTION WITH AR-ENABLED DEVICES TO DRIVE SEGMENT 87
TABLE 25 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION) 87
FIGURE 40 STANDALONE AR HMD EXPECTED TO LEAD MARKET DURING FORECAST PERIOD 88
TABLE 26 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION) 88
TABLE 27 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (THOUSAND UNITS) 89
TABLE 28 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (THOUSAND UNITS) 89
TABLE 29 AR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 89
FIGURE 41 COMMERCIAL APPLICATION TO REGISTER HIGHEST CAGR IN AR HMD MARKET 90
TABLE 30 AR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 90
TABLE 31 CONSUMER: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 91
TABLE 32 CONSUMER: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 91
TABLE 33 AEROSPACE & DEFENSE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 91
TABLE 34 AEROSPACE & DEFENSE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 92
TABLE 35 HEALTHCARE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 92
TABLE 36 HEALTHCARE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 92
TABLE 37 ENTERPRISE & INDUSTRIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 93
TABLE 38 ENTERPRISE & INDUSTRIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 93
TABLE 39 COMMERCIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 93
TABLE 40 COMMERCIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 94
TABLE 41 AUTOMOTIVE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 94
TABLE 42 AUTOMOTIVE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 94
TABLE 43 ENERGY: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 95
TABLE 44 ENERGY: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 95
TABLE 45 OTHER APPLICATIONS: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 95
TABLE 46 OTHER APPLICATIONS: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 96
TABLE 47 AR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 96
TABLE 48 AR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 96
6.3 VIRTUAL REALITY 97
6.3.1 INCREASED DEMAND FROM CONSUMER APPLICATIONS EXPECTED TO DRIVE SEGMENT 97
TABLE 49 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION) 97
FIGURE 42 TETHERED VR HMD TO REGISTER HIGHER CAGR DURING FORECAST PERIOD 97
TABLE 50 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION) 98
TABLE 51 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (MILLION UNITS) 98
TABLE 52 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (MILLION UNITS) 98
TABLE 53 VR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 98
FIGURE 43 CONSUMER APPLICATION TO DOMINATE VR HMD MARKET DURING FORECAST PERIOD 99
TABLE 54 VR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 99
TABLE 55 CONSUMER: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 99
TABLE 56 CONSUMER: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 100
TABLE 57 COMMERCIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 100
TABLE 58 COMMERCIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 100
TABLE 59 ENTERPRISE & INDUSTRIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 101
TABLE 60 ENTERPRISE & INDUSTRIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 101
TABLE 61 HEALTHCARE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 101
TABLE 62 HEALTHCARE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 102
TABLE 63 AEROSPACE & DEFENSE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 102
TABLE 64 AEROSPACE & DEFENSE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 102
TABLE 65 OTHER APPLICATIONS: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 103
TABLE 66 OTHER APPLICATIONS: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 103
TABLE 67 VR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 103
TABLE 68 VR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 104
7 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT 105
7.1 INTRODUCTION 106
TABLE 69 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT, 2020–2023 (USD MILLION) 106
FIGURE 44 DISPLAYS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD 106
TABLE 70 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT, 2024–2029 (USD MILLION) 107
7.2 PROCESSORS & MEMORY 107
7.2.1 NEED FOR LARGER MEMORY CAPACITIES TO STORE AND MANAGE HIGH-RESOLUTION DATA BOOSTS GROWTH 107
7.3 CONTROLLERS 108
7.3.1 DEMAND FOR FASTER, MORE PRECISE, AND INTUITIVE INTERACTION WITH VIRTUAL ENVIRONMENTS FUELS GROWTH 108
7.4 SENSORS 108
7.4.1 GROWING DEMAND FOR MOTION DETECTION DRIVES SEGMENT GROWTH 108
7.4.2 MAGNETOMETERS 108
7.4.3 ACCELEROMETERS 108
7.4.4 GYROSCOPES 109
7.4.5 PROXIMITY SENSORS 109
7.5 CAMERAS 109
7.5.1 USE IN DEPTH MEASUREMENT AND OBJECT AMPLITUDE FUELS SEGMENT GROWTH 109
7.6 DISPLAYS 110
7.6.1 DEMAND FOR IMMERSIVE EXPERIENCES DRIVES GROWTH 110
7.7 LENSES 110
7.7.1 NEED FOR WIDER FIELD OF VIEW BOOSTS GROWTH OF SEGMENT 110
7.8 CASES & CONNECTORS 110
7.8.1 ENHANCED PROTECTION AND USER COMFORT DRIVE MARKET GROWTH 110
7.9 OTHERS 111
7.9.1 DEMAND FOR IMMERSIVE EXPERIENCES PROPELS HMD INNOVATION 111
8 HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT TYPE 112
8.1 INTRODUCTION 112
8.2 HEAD-MOUNTED 112
8.3 EYEWEAR 113
9 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY 114
9.1 INTRODUCTION 115
TABLE 71 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION) 115
FIGURE 45 STANDALONE HMD (WIRELESS) TO DOMINATE MARKET DURING FORECAST PERIOD 115
TABLE 72 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION) 115
TABLE 73 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (MILLION UNITS) 116
TABLE 74 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (MILLION UNITS) 116
9.2 TETHERED HMD (WIRED) 116
9.2.1 INCREASING NEED TO PROCESS HIGH POWER AND GRAPHICS CAPABILITIES TO FUEL SEGMENT GROWTH 116
TABLE 75 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 117
TABLE 76 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 117
TABLE 77 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (THOUSAND UNITS) 117
TABLE 78 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (THOUSAND UNITS) 118
9.3 STANDALONE HMD (WIRELESS) 118
9.3.1 GROWING DEMAND FOR USER-FRIENDLY VR AND AR LANDSCAPE SOLUTIONS TO DRIVE GROWTH 118
TABLE 79 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 119
FIGURE 46 AR IN STANDALONE HMD (WIRELESS) MARKET EXPECTED TO GROW AT A HIGHER CAGR DURING FORECAST PERIOD 119
TABLE 80 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 119
TABLE 81 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (MILLION UNITS) 120
TABLE 82 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (MILLION UNITS) 120
10 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION 121
10.1 INTRODUCTION 122
TABLE 83 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 122
FIGURE 47 CONSUMER APPLICATION TO ACCOUNT FOR LARGEST HMD MARKET SIZE BY 2029 122
TABLE 84 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 123
10.2 CONSUMER 123
TABLE 85 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 124
FIGURE 48 VR TO DOMINATE CONSUMER APPLICATIONS IN HMD MARKET 124
TABLE 86 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 124
TABLE 87 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 125
TABLE 88 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 125
10.2.1 GAMING 125
10.2.1.1 Adoption of HMDs in competitive gaming to drive segment growth 125
10.2.2 SPORTS & ENTERTAINMENT 126
10.2.2.1 Growing adoption of AR and VR HMDs for training and viewing in sports 126
10.3 AEROSPACE & DEFENSE 126
10.3.1 NEED FOR SIMULATION TRAINING AND ACCESS TO REAL-TIME INFORMATION FUELS SEGMENT 126
TABLE 89 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 127
FIGURE 49 VR TO DOMINATE AEROSPACE & DEFENSE APPLICATIONS IN HMD MARKET 127
TABLE 90 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 127
TABLE 91 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 128
TABLE 92 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 128
10.4 HEALTHCARE 128
TABLE 93 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 129
FIGURE 50 AR TO REGISTER HIGHER CAGR IN HEALTHCARE APPLICATIONS 129
TABLE 94 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 129
TABLE 95 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 130
TABLE 96 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 130
10.4.1 TRAINING 130
10.4.1.1 High demand for enhanced training solutions in healthcare 130
10.4.2 TREATMENT AND SURGERY 130
10.4.2.1 Surgical precision enhancement made possible with HMDs 130
10.4.3 PATIENT CARE MANAGEMENT 131
10.4.3.1 Growing demand for smart glasses and VR 131
10.5 ENTERPRISE & INDUSTRIAL 131
TABLE 97 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 132
TABLE 98 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 132
TABLE 99 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 132
TABLE 100 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 132
10.5.1 VIRTUAL INTERVIEWS 133
10.5.1.1 Growing demand for conducting interviews in virtual conference rooms 133
10.5.2 VIRTUAL MEETINGS 133
10.5.2.1 Increased shift toward virtual meetings 133
10.5.3 WAREHOUSES 133
10.5.3.1 Growing use of HMDs for order picking 133
10.5.4 EMERGENCY RESPONSE 133
10.5.4.1 HMDs used by emergency response professionals for coordination in critical tasks 133
10.5.5 OPERATION AND ASSEMBLY 134
10.5.5.1 Wide-scale adoption of HMDs for training and instruction 134
10.5.6 MAINTENANCE AND INSPECTION SERVICES 134
10.5.6.1 Provision of important information in visual fields 134
10.5.7 FIELD REPAIR SERVICES 134
10.5.7.1 Growing demand for collaboration at remote workplaces 134
10.5.8 FREIGHT LOADING AND TRANSPORTATION 134
10.5.8.1 Growing use of HMDs to access real-time information 134
10.6 COMMERCIAL 135
TABLE 101 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 135
TABLE 102 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 135
TABLE 103 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 135
TABLE 104 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 136
10.6.1 ADVERTISING, MARKETING, AND BRANDING 136
10.6.1.1 Increasing adoption of HMDs for product demonstration 136
10.6.2 RETAIL 136
10.6.2.1 Increasing use of HMDs for virtual try-on products 136
10.6.3 TOURISM 137
10.6.3.1 HMDs used widely for virtual tours 137
10.7 ENERGY 137
10.7.1 NEED FOR ENHANCED TRAINING PROGRAMS TO PRACTICE COMPLEX SCENARIOS TO BOOST APPLICATION 137
TABLE 105 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) ENERGY 138
TABLE 106 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 138
TABLE 107 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) ENERGY 138
TABLE 108 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 139
10.8 AUTOMOTIVE & OTHERS 139
TABLE 109 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 139
TABLE 110 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 139
TABLE 111 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 140
TABLE 112 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 140
10.8.1 AUTOMOTIVE 140
10.8.1.1 Need to view and manipulate 3D models in real time to drive segment 140
10.8.2 OTHERS 141
11 HEAD-MOUNTED DISPLAY MARKET, BY REGION 142
11.1 INTRODUCTION 143
FIGURE 51 MARKET IN CHINA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD 143
TABLE 113 HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 143
TABLE 114 HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 144
11.2 AMERICAS 144
FIGURE 52 AMERICAS: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT 145
TABLE 115 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 145
TABLE 116 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 146
TABLE 117 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 146
TABLE 118 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 146
TABLE 119 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 146
TABLE 120 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 147
11.2.1 AMERICAS: RECESSION IMPACT 147
11.2.2 NORTH AMERICA 147
TABLE 121 NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 148
TABLE 122 NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 148
11.2.2.1 US 148
11.2.2.1.1 Growing adoption of HMDs in enterprise and healthcare applications to drive market growth 148
11.2.2.2 Canada 149
11.2.2.2.1 Increasing investment by government to foster growth of AR/VR HMDs 149
11.2.2.3 Mexico 149
11.2.2.3.1 Increasing use of HMDs in healthcare applications to drive market growth 149
11.2.3 SOUTH AMERICA 150
11.2.3.1 Growing consumer market to drive growth 150
TABLE 123 SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 150
TABLE 124 SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 150
11.3 EUROPE 150
FIGURE 53 EUROPE: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT 151
TABLE 125 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 152
TABLE 126 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 152
TABLE 127 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 152
TABLE 128 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 153
TABLE 129 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 153
TABLE 130 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 153
11.3.1 EUROPE: RECESSION IMPACT 153
11.3.2 UK 154
11.3.2.1 Increasing focus on digitization to drive market growth 154
11.3.3 GERMANY 154
11.3.3.1 Growing adoption of AR/VR HMDs in automotive sector to drive market growth 154
11.3.4 FRANCE 155
11.3.4.1 Surging adoption of HMDs in retail sector to enhance market growth 155
11.3.5 ITALY 155
11.3.5.1 Potential for HMD use in tourism and engineering fuel market growth 155
11.3.6 REST OF EUROPE 156
11.3.6.1 Inflow of products and technologies from UK, Germany, and France to propel market growth 156
11.4 ASIA PACIFIC 156
FIGURE 54 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT 157
TABLE 131 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 158
TABLE 132 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 158
TABLE 133 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 159
TABLE 134 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 159
TABLE 135 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 159
TABLE 136 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 160
11.4.1 ASIA PACIFIC: RECESSION IMPACT 160
11.4.2 CHINA 160
11.4.2.1 Large number of local HMD players to drive market growth 160
11.4.3 JAPAN 161
11.4.3.1 Increasing adoption of HMDs in healthcare sector to fuel market growth 161
11.4.4 INDIA 162
11.4.4.1 Increasing awareness about advanced technologies to play a crucial role in market growth 162
11.4.5 AUSTRALIA 162
11.4.5.1 Increasing demand in entertainment applications to fuel HMD market growth 162
11.4.6 SOUTH KOREA 163
11.4.6.1 Increasing adoption of HMDs in enterprise and industrial applications to drive market growth 163
11.4.7 REST OF ASIA PACIFIC 163
11.4.7.1 Growing consumer spending to boost HMD market 163
11.5 REST OF THE WORLD 164
TABLE 137 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 164
TABLE 138 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 165
TABLE 139 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 165
TABLE 140 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 165
TABLE 141 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) 166
TABLE 142 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION) 166
11.5.1 REST OF THE WORLD: RECESSION IMPACT 166
11.5.2 MIDDLE EAST 166
11.5.2.1 Growing adoption of HMDs in energy sector to drive market growth 166
TABLE 143 MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) 167
TABLE 144 MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION) 167
11.5.3 AFRICA 167
11.5.3.1 Increasing focus on technological advancements to fuel growth of HMD market 167
12 COMPETITIVE LANDSCAPE 168
12.1 INTRODUCTION 168
12.2 MARKET EVALUATION FRAMEWORK 168
TABLE 145 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS 168
FIGURE 55 COMPANIES ADOPTED PARTNERSHIPS AS KEY GROWTH STRATEGY FROM 2019–2023 169
12.2.1 ORGANIC/INORGANIC GROWTH STRATEGIES 169
12.2.2 PRODUCT PORTFOLIO 170
12.2.3 GEOGRAPHIC PRESENCE 170
12.2.4 MANUFACTURING AND DISTRIBUTION FOOTPRINT 170
12.3 MARKET SHARE ANALYSIS, 2023 170
TABLE 146 HEAD-MOUNTED DISPLAY MARKET SHARE ANALYSIS OF TOP FIVE PLAYERS, 2023 170
12.4 COMPANY EVALUATION MATRIX 171
12.4.1 STARS 171
12.4.2 EMERGING LEADERS 171
12.4.3 PERVASIVE PLAYERS 172
12.4.4 PARTICIPANTS 172
FIGURE 56 HEAD-MOUNTED DISPLAY MARKET: COMPANY EVALUATION MATRIX, 2023 172
12.4.5 COMPANY FOOTPRINT 173
TABLE 147 HEAD-MOUNTED DISPLAY MARKET: COMPANY FOOTPRINT 173
TABLE 148 HEAD-MOUNTED DISPLAY MARKET: COMPANY APPLICATION FOOTPRINT 174
TABLE 149 HEAD-MOUNTED DISPLAY MARKET: COMPANY TECHNOLOGY FOOTPRINT 175
TABLE 150 HEAD-MOUNTED DISPLAY MARKET: COMPANY REGION FOOTPRINT 176
12.5 STARTUP/SME EVALUATION MATRIX 177
12.5.1 COMPETITIVE BENCHMARKING 177
TABLE 151 HEAD-MOUNTED DISPLAY MARKET: KEY STARTUP/SMES 177
TABLE 152 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: TECHNOLOGY 178
TABLE 153 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: APPLICATION 178
TABLE 154 COMPETITIVE BENCHMARKING OF STARTUPS/SMES: REGION 179
12.5.2 PROGRESSIVE COMPANIES 179
12.5.3 RESPONSIVE COMPANIES 179
12.5.4 DYNAMIC COMPANIES 179
12.5.5 STARTING BLOCKS 180
FIGURE 57 HEAD-MOUNTED DISPLAY MARKET: STARTUP/SME EVALUATION MATRIX, 2023 180
12.6 COMPETITIVE SCENARIO 181
12.6.1 PRODUCT LAUNCHES 181
TABLE 155 HEAD-MOUNTED DISPLAY MARKET, PRODUCT LAUNCHES, 2019–2023 181
12.6.2 DEALS 184
TABLE 156 HEAD-MOUNTED DISPLAY MARKET, DEALS, 2019–2023 184
12.6.3 OTHERS 189
TABLE 157 HEAD-MOUNTED DISPLAY MARKET, OTHER STRATEGIES, 2019–2023 189
13 COMPANY PROFILES 190
13.1 INTRODUCTION 190
(Business overview, Products/solutions/services Offered, Recent developments & MnM View)*
13.2 KEY PLAYERS 190
13.2.1 META 190
TABLE 158 META: COMPANY OVERVIEW 191
FIGURE 58 META: COMPANY SNAPSHOT 191
TABLE 159 META: PRODUCT LAUNCHES 192
13.2.2 MICROSOFT 194
TABLE 160 MICROSOFT: COMPANY OVERVIEW 194
FIGURE 59 MICROSOFT: COMPANY SNAPSHOT 195
TABLE 161 MICROSOFT: PRODUCT LAUNCHES 196
TABLE 162 MICROSOFT: DEALS 196
13.2.3 SONY GROUP CORPORATION 198
TABLE 163 SONY GROUP CORPORATION: COMPANY OVERVIEW 198
FIGURE 60 SONY GROUP CORPORATION: COMPANY SNAPSHOT 199
TABLE 164 SONY GROUP CORPORATION: PRODUCT LAUNCHES 200
13.2.4 MAGIC LEAP, INC. 201
TABLE 165 MAGIC LEAP, INC.: COMPANY OVERVIEW 201
TABLE 166 MAGIC LEAP, INC.: PRODUCT LAUNCHES 202
TABLE 167 MAGIC LEAP, INC.: DEALS 202
13.2.5 SEIKO EPSON CORPORATION 205
TABLE 168 SEIKO EPSON CORPORATION: COMPANY OVERVIEW 205
FIGURE 61 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT 206
TABLE 169 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES 207
TABLE 170 SEIKO EPSON CORPORATION: DEALS 207
13.2.6 SAMSUNG 209
TABLE 171 SAMSUNG: COMPANY OVERVIEW 209
FIGURE 62 SAMSUNG: COMPANY SNAPSHOT 210
13.2.7 HTC 212
TABLE 172 HTC: COMPANY OVERVIEW 212
FIGURE 63 HTC: COMPANY SNAPSHOT 212
TABLE 173 HTC: PRODUCT LAUNCHES 213
TABLE 174 HTC: DEALS 214
TABLE 175 HTC: OTHERS 214
13.2.8 BYTEDANCE (PICO TECHNOLOGY CO. LTD.) 215
TABLE 176 BYTEDANCE (PICO TECHNOLOGY CO. LTD.): COMPANY OVERVIEW 215
TABLE 177 BYTEDANCE (PICO TECHNOLOGY CO. LTD.): PRODUCT LAUNCHES 216
13.2.9 DPVR 217
TABLE 178 DPVR: COMPANY OVERVIEW 217
TABLE 179 DPVR: PRODUCT LAUNCHES 219
TABLE 180 DPVR: DEALS 219
TABLE 181 DPVR: OTHERS 221
13.2.10 VUZIX 222
TABLE 182 VUZIX: COMPANY OVERVIEW 222
FIGURE 64 VUZIX: COMPANY SNAPSHOT 223
TABLE 183 VUZIX: PRODUCT LAUNCHES 224
TABLE 184 VUZIX: DEALS 225
TABLE 185 VUZIX: OTHERS 226
*Details on Business overview, Products/solutions/services Offered, Recent developments & MnM View might not be captured in case of unlisted companies.
13.3 OTHER PLAYERS 227
13.3.1 LENOVO 227
13.3.2 BAE SYSTEMS 228
13.3.3 HP DEVELOPMENT COMPANY, L.P. 229
13.3.4 VARJO 230
13.3.5 VALVE CORPORATION 230
13.3.6 REALWEAR, INC. 231
13.3.7 THALES 232
13.3.8 PANASONIC HOLDINGS CORPORATION 233
13.3.9 PIMAX INC. 234
13.3.10 GOOVIS 235
13.3.11 ZEBRA TECHNOLOGIES CORP. 236
13.3.12 LYNX MIXED REALITY 236
13.3.13 MERGE LABS, INC. 237
13.3.14 REALMAX INC. 237
13.3.15 NIMO PLANET 238
14 APPENDIX 239
14.1 INSIGHTS FROM INDUSTRY EXPERTS 239
14.2 DISCUSSION GUIDE 239
14.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 243
14.4 CUSTOMIZATION OPTIONS 245
14.5 RELATED REPORTS 245
14.6 AUTHOR DETAILS 246