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AI 아바타 시장 – 2032년까지의 세계 예측

AI Avatar Market – Global Forecast to 2032

AI 아바타 시장 – 플랫폼(디지털 휴먼, 3D 및 메타버스 아바타, 양식화된 아바타), 유형(대화형 아바타, 비대화형 아바타), 용도(가상 어시스턴트, 캐릭터, 인플루언서, 동반자, 팟캐스터, VTuber) – 2032

AI Avatar Market by Platform (Digital Human, 3D & Metaverse Avatars, Stylized Avatars), Type (Interactive Avatars, Noninteractive Avatars), Application (Virtual Assistant, Characters, Influencer, Companion, Podcaster & VTuber) – Global Forecast to 2032

조사회사 MarketsandMarkets
출판년월 2025년5월
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도표 수 338
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구성 영문조사보고서

    주문/문의    조사회사/라이센스/납기안내

본 연구 보고서는 플랫폼(AI 비디오 생성 플랫폼, 대화형 디지털 휴먼 플랫폼, 양식화된 아바타 및 소셜 미디어 도구, 3D 및 메타버스 아바타), 사용자 정의 정도(사전 설정된 아바타, 부분적으로 사용자 정의 가능한 아바타, 완전히 사용자 정의 가능한 아바타), 유형(대화형 아바타 및 비대화형 아바타), 애플리케이션(가상 에이전트 및 보조원, 가상 캐릭터, 가상 인플루언서, 가상 동반자), 최종 사용자(기업(미디어 및 엔터테인먼트, 교육, 의료 및 생명 과학, 소매 및 전자 상거래, 기술 및 소프트웨어, BFSI, 자동차, 여행 및 호텔, 건설 및 부동산, 기타) 및 개별 사용자), 지역(북미, 유럽, 아시아 태평양, 중동 및 아프리카, 라틴 아메리카)을 기준으로 AI 아바타 시장을 분류합니다.

The AI avatar market is expanding rapidly, with a projected market size rising from USD 0.80 billion in 2025 to USD 5.93 billion by 2032, at a CAGR of 33.1% during the forecast period. AI avatars transform communication across marketing, education, and customer service industries by enabling scalable, personalized, and engaging interactions. A major driver behind their growing adoption is the rapid expansion of the metaverse. As virtual environments become more immersive, the need for realistic and interactive AI avatars is increasing.

AI 아바타 시장은 빠르게 성장하고 있으며, 시장 규모는 2025년 8억 달러에서 2032년 59억 3천만 달러로 예상되며, 예측 기간 동안 연평균 성장률은 33.1%입니다. AI 아바타는 확장 가능하고 개인화되며 매력적인 상호작용을 가능하게 함으로써 마케팅, 교육 및 고객 서비스 산업 전반의 커뮤니케이션을 혁신합니다. AI 아바타 도입 증가의 주요 동인은 메타버스의 급속한 확장입니다. 가상 환경의 몰입도가 높아짐에 따라 사실적이고 상호작용적인 AI 아바타에 대한 수요가 증가하고 있습니다.

AI 아바타 시장 – 2032년까지의 세계 예측
ai-avatar-market

“Fully customizable avatars segment to account for the fastest growth rate during the forecast period”

The fully customizable avatar segment is experiencing the fastest growth due to increasing demand for personalized and unique digital identities. Users and businesses prefer avatars that reflect individual styles, brand identities, and diverse cultural backgrounds, driving the need for flexible customization options. Advances in AI and 3D modeling technology have made detailed, expressive avatars easier and more affordable. Additionally, the rise of social media, gaming, and the metaverse fuels the need for avatars that stand out and foster deeper engagement. This trend toward personalization and immersive experiences propels rapid expansion in the fully customizable avatar market segment.

“Noninteractive avatars type segment to hold the largest market share during the forecast period”

Noninteractive avatars hold the highest market share primarily due to their simplicity, lower development costs, and ease of integration across various platforms. Unlike interactive avatars, they do not require complex AI or real-time responsiveness, making them more accessible for businesses with limited resources. These avatars are widely used for basic brand representation, virtual events, and content creation where active user engagement is less critical. Additionally, noninteractive avatars often serve as a cost-effective solution for companies testing virtual presence before investing in advanced technologies. Their reliability and ease of deployment continue to drive strong adoption across multiple industries.

AI 아바타 시장 – 2032년까지의 세계 예측 region
ai-avatar-market-region

“North America Dominates with Early Adoption and Infrastructure, Asia Pacific Surges with Innovation and Emerging Technologies”

North America leads the AI avatar market, driven by advanced infrastructure, early AI adoption, and major players such as Meta and Microsoft. Its strong investment in AI research, widespread use of digital platforms, and demand for immersive content across entertainment, gaming, and enterprise fuel growth. Meanwhile, Asia Pacific is the fastest-growing region due to rapid digital transformation, widespread smartphone use, and a large, tech-savvy population. The region witnesses heavy investment in metaverse, gaming, and e-commerce, with supportive government policies advancing AI innovation. Cultural diversity and the desire for personalized digital identities drive AI avatar adoption, thus shaping the global AI avatar landscape with leadership in scale, innovation, and market momentum.

Breakdown of Primaries

In-depth interviews were conducted with Chief Executive Officers (CEOs), innovation and technology directors, system integrators, and executives from various key organizations operating in the AI avatar market.

  • By Company: Tier I – 25%, Tier II – 45%, and Tier III – 30%
  • By Designation: C-Level Executives – 35%, D-Level Executives – 40%, and others – 25%
  • By Region: North America – 45%, Europe – 25%, Asia Pacific – 15%, Middle East & Africa – 5%, and Latin America – 10%

The report profiles major vendors in the AI avatar market, including Synthesia (UK), HeyGen (US), D-ID (Israel), Akool (US), Veritone (US), NVIDIA (US), AWS (US), Meta (US), Vyond (US), Soul Machines (US), Microsoft (US), Google (US), Adobe (US), Perfect Corp (Taiwan), SenseTime (Hong Kong), Speechify (US), VEED.io (UK), Colossyan (US), Unith (Netherlands), Captions (US), DeepBrain AI (US), Uneeq Digital Humans (US), DaveAI (India), Genies (US), Prisma Labs (US), Inworld AI (US), Powtoon (UK), Ravatar (Cyprus), Canva (Australia), Creatify AI (US), Pitch Avatar (Austria), Synthesys (UK), Descript (US), Runway (US), Elai (US), Hippo Video (US), Replika (US), Picsart (US), Vidyard (Canada), Voki (US), Reallusion (US), Vidnoz (US), Hyper Online (US), and TheBlue.ai (Germany).

AI 아바타 시장 – 2032년까지의 세계 예측 ecosystem
ai-avatar-market-ecosystem

Research Coverage

This research report categorizes the AI avatar market based on Platform (AI video generation platforms, interactive digital human platforms, stylized avatar & social media tools, and 3D & metaverse avatars), Degree of customization (pre-set avatars, partially customizable avatars, and fully customizable avatars), Type (interactive avatars and noninteractive avatars), Application (Virtual agents & assistants, virtual characters, virtual influencers, and virtual companions), End User (Enterprise (Media & Entertainment, Education, Healthcare & Life Sciences, Retail & E-commerce, Technology & Software, BFSI, Automotive, Travel & Hospitality, Construction & Real Estate, and others) and Individual Users), and Region (North America, Europe, Asia Pacific, Middle East & Africa, and Latin America).

The report’s scope covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the AI avatar market. A thorough analysis of the key industry players provided insights into their business overview, solutions, and services; key strategies; contracts, partnerships, agreements, new product & service launches, and mergers and acquisitions; and recent developments associated with the AI avatar market. This report also covered the competitive analysis of upcoming startups in the AI avatar market ecosystem.

Key Benefits of Buying the Report

The report would provide the market leaders/new entrants with information on the closest approximations of the revenue numbers for the AI avatar market and its subsegments. It would help stakeholders understand the competitive landscape and gain more insights to position their business better and plan suitable go-to-market strategies. It also helps stakeholders understand the market’s pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The report provides insights into the following pointers:

  • Analysis of key drivers (Surging demand for hyper-personalized digital interactions, Metaverse boom to accelerate the need for immersive AI avatars, Breakthroughs in NLP and computer vision unlocking new realms of realism), restraints (Technical hurdles in crafting seamless, human-like avatar interactions, Trust issues and uncanny valley effect, High costs for development of realistic AI avatars), opportunities (AI Avatars as a new interface for search, shopping, and web navigation, Merging AI avatars with VR and AR to create dynamic virtual experiences, and emergence of emotional AI companions for digital well-being), and challenges (Setbacks in achieving realistic and emotionally engaging interactions, scalability and performance bottlenecks hindering AI avatar adoption and mitigating bias to ensure fair and inclusive AI avatars)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the AI avatar market
  • Market Development: Comprehensive information about lucrative markets by analyzing the AI avatar market across varied regions
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the AI avatar market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players such as Synthesia (UK), HeyGen (US), D-ID (Israel), Akool (US), Veritone (US), NVIDIA (US), AWS (US), Meta (US), Vyond (US), Soul Machines (US), Microsoft (US), Google (US), Adobe (US), Perfect Corp (Taiwan), SenseTime (Hong Kong), Speechify (US), VEED.io (UK), Colossyan (US), Unith (Netherlands), Captions (US), DeepBrain AI (US), Uneeq Digital Humans (US), DaveAI (India), Genies (US), Prisma Labs (US), Inworld AI (US), Powtoon (UK), Ravatar (Cyprus), Canva (Australia), Creatify AI (US), Pitch Avatar (Austria), Synthesys (UK), Descript (US), Runway (US), Elai (US), Hippo Video (US), Replika (US), Picsart (US), Vidyard (Canada), Voki (US), Reallusion (US), Vidnoz (US), Hyper Online (US), and TheBlue.ai (Germany).

Table of Contents

1               INTRODUCTION              31

1.1           STUDY OBJECTIVES       31

1.2           MARKET DEFINITION   31

1.3           MARKET SCOPE                32

1.3.1        AI AVATAR MARKET SEGMENTATION AND REGIONAL SCOPE  32

1.3.2        INCLUSIONS AND EXCLUSIONS 33

1.3.3        YEARS CONSIDERED      34

1.3.4        CURRENCY CONSIDERED            35

1.4           STAKEHOLDERS               35

2               RESEARCH METHODOLOGY       36

2.1           RESEARCH DATA              36

2.1.1        SECONDARY DATA          37

2.1.1.1    Key data from secondary sources       37

2.1.2        PRIMARY DATA 38

2.1.2.1    List of primary participants 38

2.1.2.2    Breakdown of primaries      38

2.1.2.3    Key data from primary sources           39

2.1.2.4    Key industry insights           39

2.2           MARKET BREAKUP AND DATA TRIANGULATION                 40

2.3           MARKET SIZE ESTIMATION         41

2.3.1        TOP-DOWN APPROACH                41

2.3.2        BOTTOM-UP APPROACH              42

2.4           MARKET FORECAST       46

2.5           RESEARCH ASSUMPTIONS           47

2.6           RESEARCH LIMITATIONS             48

3               EXECUTIVE SUMMARY  49

4               PREMIUM INSIGHTS       57

4.1           ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN AI AVATAR MARKET             57

4.2           AI AVATAR MARKET: TOP THREE APPLICATIONS                 58

4.3           NORTH AMERICA: AI AVATAR MARKET, BY PLATFORM AND ENTERPRISE END USERS    58

4.4           AI AVATAR MARKET, BY REGION              59

5               MARKET OVERVIEW AND INDUSTRY TRENDS    60

5.1           INTRODUCTION              60

5.2           MARKET DYNAMICS       60

5.2.1        DRIVERS               61

5.2.1.1    Surging demand for hyper-personalized digital interactions                 61

5.2.1.2    Metaverse boom to accelerate need for immersive AI avatars                 62

5.2.1.3    Breakthroughs in NLP and computer vision unlocking new realms of realism  62

5.2.2        RESTRAINTS      63

5.2.2.1    Technical hurdles in crafting seamless, human-like avatar interactions            63

5.2.2.2    Trust issues and uncanny valley effect              63

5.2.2.3    High costs for development of realistic AI avatars          63

5.2.3        OPPORTUNITIES              64

5.2.3.1    AI avatars as a new interface for shopping and web navigation                 64

5.2.3.2    Merging AI avatars with VR and AR to create dynamic virtual experiences            64

5.2.3.3    Emergence of emotional AI companions for digital well-being                 64

5.2.4        CHALLENGES    65

5.2.4.1    Setbacks in achieving realistic and emotionally engaging interactions            65

5.2.4.2    Scalability and performance bottlenecks hindering AI avatar adoption 65

5.2.4.3    Mitigating bias to ensure fair and inclusive AI avatars   66

5.3           IMPACT OF 2025 US TARIFF—AI AVATAR MARKET                 66

5.3.1        INTRODUCTION              66

5.3.2        KEY TARIFF RATES          67

5.3.3        PRICE IMPACT ANALYSIS             67

5.3.3.1    Strategic shifts and emerging trends 67

5.3.4        IMPACT ON COUNTRY/REGION                68

5.3.4.1    US           68

5.3.4.1.1 Strategic shifts and key observations 68

5.3.4.2    China      69

5.3.4.2.1 Strategic shifts and key observations 69

5.3.4.3    Europe   70

5.3.4.3.1 Strategic shifts and key observations 70

5.3.4.4    India       71

5.3.4.4.1 Strategic shifts and key observations 71

5.3.5        IMPACT ON END-USE INDUSTRIES          72

5.3.5.1    Healthcare              72

5.3.5.2    Automotive            72

5.3.5.3    Finance  72

5.3.5.4    Manufacturing      72

5.3.5.5    Retail      73

5.4           EVOLUTION OF AI AVATARS      73

5.5           SUPPLY CHAIN ANALYSIS             75

5.6           ECOSYSTEM ANALYSIS  76

5.6.1        PLATFORM PROVIDERS BY TYPE              79

5.6.1.1    AI video generation platform              79

5.6.1.2    Digital human platform       79

5.6.1.3    Stylized avatar & social media tools   79

5.6.1.4    3D & metaverse avatars       79

5.6.2        BY APPLICATION             79

5.6.2.1    Virtual agents & assistants  79

5.6.2.2    Virtual characters 80

5.6.2.3    Virtual influencers                80

5.6.2.4    Virtual companions              80

5.7           INVESTMENT LANDSCAPE AND FUNDING SCENARIO                 81

5.8           CASE STUDY ANALYSIS 81

5.8.1        CASE STUDY 1: MEDISTRAVA ACCELERATES GLOBAL MEDICAL COMMUNICATION USING SYNTHESIA VIDEO PLATFORM         82

5.8.2        CASE STUDY 2: GAMELOFT SOLVES USER ACQUISITION CHALLENGE WITH ENGAGING, CHARACTER-DRIVEN VIDEO ADS USING D-ID STUDIO             82

5.8.3        CASE STUDY 3: STUDIO 47 TRANSFORMS REGIONAL NEWS PRODUCTION BY USING HEYGEN AI AVATARS FOR FASTER, COST-EFFECTIVE CONTENT    83

5.8.4        CASE STUDY 4: ENHANCING TECHNICAL TRAINING EFFICIENCY AND ENGAGEMENT WITH SPEECHIFY STUDIO AT TITAN TRAINING SOLUTIONS   83

5.8.5        CASE STUDY 5: ACCELERATING EMPLOYEE TECH ADOPTION AT HERO MOTOCORP WITH DAVEAI’S VIRTUAL AVATAR SOLUTION        84

5.9           TECHNOLOGY ANALYSIS             85

5.9.1        KEY TECHNOLOGIES     85

5.9.1.1    Generative AI        85

5.9.1.2    Natural Language Processing             85

5.9.1.3    Machine Learning                 86

5.9.1.4    Computer Vision  86

5.9.2        COMPLIMENTARY TECHNOLOGIES        86

5.9.2.1    Conversational AI 86

5.9.2.2    Emotion AI            87

5.9.2.3    Cloud computing  87

5.9.3        ADJACENT TECHNOLOGIES       87

5.9.3.1    Edge AI  87

5.9.3.2    Blockchain             88

5.9.3.3    AR/VR   88

5.10         REGULATORY LANDSCAPE         88

5.10.1      REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS             89

5.10.2      REGULATIONS  92

5.10.2.1  North America      92

5.10.2.1.1                SCR 17: Artificial Intelligence Bill (California)                 92

5.10.2.1.2                S1103: Artificial Intelligence Automated Decision Bill (Connecticut)        92

5.10.2.1.3                National Artificial Intelligence Initiative Act (NAIIA) (US)       93

5.10.2.1.4                Artificial Intelligence and Data Act (AIDA) (Canada)                 93

5.10.2.2  Europe   93

5.10.2.2.1                The European Union (EU)—Artificial Intelligence Act (AIA)      93

5.10.2.2.2                General Data Protection Regulation (Europe)                 94

5.10.2.3  Asia Pacific            95

5.10.2.3.1                Interim Administrative Measures for Generative Artificial Intelligence Services (China)             95

5.10.2.3.2                The National AI Strategy (Singapore)               95

5.10.2.3.3                Hiroshima AI Process Comprehensive Policy Framework (Japan)              96

5.10.2.4  Middle East & Africa            96

5.10.2.4.1                National Strategy for Artificial Intelligence (UAE)                 96

5.10.2.4.2                The National Artificial Intelligence Strategy (Qatar)                 97

5.10.2.4.3                AI Ethics Principles and Guidelines (Dubai)  97

5.10.2.5  Latin America       97

5.10.2.5.1                Santiago Declaration (Chile)              97

5.10.2.5.2                Brazilian Artificial Intelligence Strategy (EBIA)                 98

5.11         PATENT ANALYSIS          98

5.11.1      METHODOLOGY              98

5.11.2      PATENTS FILED, BY DOCUMENT TYPE  99

5.11.3      INNOVATION AND PATENT APPLICATIONS        99

5.12         PRICING ANALYSIS          103

5.12.1      AVERAGE SELLING PRICE OF PLATFORMS, BY KEY PLAYERS, 2025   104

5.12.2      AVERAGE SELLING PRICE, BY APPLICATION, 2025                 105

5.13         KEY CONFERENCES AND EVENTS, 2025–2026        106

5.14         AI AVATAR SOFTWARE EVALUATION CONSIDERATION                 107

5.15         COMPONENTS OF AI AVATAR    108

5.16         STATE OF AI AVATAR MARKET: CURRENT VS. FUTURE                 110

5.17         PORTER’S FIVE FORCES ANALYSIS           111

5.17.1      THREAT OF NEW ENTRANTS      112

5.17.2      THREAT OF SUBSTITUTES          112

5.17.3      BARGAINING POWER OF SUPPLIERS       112

5.17.4      BARGAINING POWER OF BUYERS             112

5.17.5      INTENSITY OF COMPETITIVE RIVALRY 112

5.18         KEY STAKEHOLDERS AND BUYING CRITERIA     113

5.18.1      KEY STAKEHOLDERS IN BUYING PROCESS           113

5.18.2      BUYING CRITERIA           114

5.19         TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS            115

6               AI AVATAR MARKET, BY PLATFORM       116

6.1           INTRODUCTION              117

6.1.1        PLATFORM: AI AVATAR MARKET DRIVERS           117

6.2           AI VIDEO GENERATION PLATFORMS      119

6.2.1        TRANSFORMING TEXT INTO LIFELIKE AVATAR VIDEOS WITH VOICE CLONING AND LIP-SYNC PRECISION           119

6.2.2        TEXT-TO-VIDEO GENERATION 120

6.2.3        TEXT-TO-SPEECH INTEGRATION             120

6.2.4        LIP-SYNCING AND VOICE CLONING        121

6.2.5        SCENE AND BACKGROUND EDITING     121

6.2.6        COMMERCIAL USAGE OPTIONS                121

6.3           INTERACTIVE DIGITAL HUMAN PLATFORMS     121

6.3.1        EMPOWERING REAL-TIME CONVERSATIONS WITH LIFELIKE DIGITAL AVATARS       121

6.3.2        REAL-TIME CONVERSATION & EMOTIONAL RESPONSES                 123

6.3.3        GESTURE & FACIAL ANIMATION               123

6.3.4        MULTI-LANGUAGE AND VOICE MODULATION 123

6.3.5        INTEGRATION WITH CRMS AND HR SYSTEMS   124

6.4           STYLIZED AVATAR & SOCIAL MEDIA TOOLS       124

6.4.1        CREATING PERSONALIZED STYLIZED AVATARS WITH SEAMLESS SOCIAL MEDIA SHARING        124

6.4.2        ARTISTIC FILTERS AND CUSTOM STYLING          125

6.4.3        SELFIE-TO-AVATAR GENERATION           125

6.4.4        SOCIAL SHARING FEATURES      126

6.5           3D & METAVERSE AVATARS        126

6.5.1        ENABLING IMMERSIVE DIGITAL IDENTITIES AND REALISTIC INTERACTIONS WITH AI-POWERED AVATARS                 126

6.5.2        VR/AR COMPATIBILITY 127

6.5.3        FULL BODY RIGGING AND MOTION TRACKING                 127

6.5.4        GAMING & VIRTUAL WORLDS   128

6.5.5        HOLOGRAPHIC AVATARS             128

7               AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION                 129

7.1           INTRODUCTION              130

7.1.1        DEGREE OF CUSTOMIZATION: AI AVATAR MARKET DRIVERS               130

7.2           PRESET AVATARS             132

7.2.1        ACCELERATE ADOPTION WITH READY-TO-USE AVATARS FOR SEAMLESS INTEGRATION               132

7.3           PARTIALLY CUSTOMIZABLE AVATARS  133

7.3.1        ENHANCE ENGAGEMENT WITH FLEXIBLE, BRANDED AVATARS THROUGH PARTIAL CUSTOMIZATION OPTIONS                 133

7.4           FULLY CUSTOMIZABLE AVATARS             134

7.4.1        UNLEASH CREATIVITY WITH FULLY CUSTOMIZABLE AI AVATARS FOR UNIQUE DIGITAL IDENTITIES     134

8               AI AVATAR MARKET, BY TYPE    135

8.1           INTRODUCTION              136

8.1.1        TYPE: AI AVATAR MARKET DRIVERS       136

8.2           INTERACTIVE AVATARS                138

8.2.1        ENHANCE ENGAGEMENT WITH ADAPTIVE, REAL-TIME INTERACTIONS 138

8.3           NONINTERACTIVE AVATARS      139

8.3.1        DELIVER CONSISTENT, ONE-WAY COMMUNICATION WITH COST-EFFECTIVE AVATARS            139

9               AI AVATAR MARKET, BY APPLICATION 140

9.1           INTRODUCTION              141

9.1.1        APPLICATION: AI AVATAR MARKET DRIVERS     141

9.2           VIRTUAL AGENTS & ASSISTANTS              143

9.2.1        ENHANCING IMMERSION AND REALISM WITH AI-DRIVEN VIRTUAL CHARACTERS ACROSS DIGITAL EXPERIENCE                 143

9.2.2        CUSTOMER SUPPORT & SERVICE             145

9.2.2.1    Virtual customer service agents          146

9.2.2.2    AI helpdesk            146

9.2.2.3    Multilingual support avatars               147

9.2.2.4    Interactive troubleshooting assistants               147

9.2.2.5    AI concierge services            147

9.2.3        SALES & BUSINESS ENABLEMENT             148

9.2.3.1    Personalized virtual shopping assistants           149

9.2.3.2    Lead qualification & pre-sales interaction        149

9.2.3.3    Personalized financial advisors           149

9.2.3.4    Post-sale engagement & upselling     150

9.2.3.5    Automated checkout & payment assistance     150

9.2.4        ENTERPRISE TRAINING & HR      150

9.2.4.1    AI-based training & onboarding simulations   151

9.2.4.2    Virtual interviewers for HR & recruitment       152

9.2.5        EDUCATION & TUTORING           152

9.2.5.1    AI-powered tutors & personalized learning      153

9.2.5.2    Collaborative & assessment-based learning     153

9.3           VIRTUAL CHARACTERS 154

9.3.1        ENHANCING IMMERSION AND REALISM WITH AI-DRIVEN VIRTUAL CHARACTERS ACROSS DIGITAL EXPERIENCES                 154

9.3.2        VIRTUAL STORYTELLING & GAMING CHARACTERS                 155

9.3.3        AI PODCASTERS & VTUBERS       155

9.3.4        VIRTUAL NEWS ANCHORS           155

9.3.5        VIRTUAL MUSIC ARTISTS             155

9.3.6        INTERACTIVE LIVE EVENTS        156

9.4           VIRTUAL INFLUENCERS                156

9.4.1        DRIVING BRAND ENGAGEMENT WITH AI-POWERED VIRTUAL INFLUENCERS FOR SAFE, ADAPTIVE MARKETING                 156

9.4.2        DIGITAL INFLUENCERS 157

9.4.3        VIRTUAL BRAND AMBASSADORS             157

9.4.4        INTERACTIVE AD CAMPAIGNS  158

9.4.5        DIGITAL TWINS FOR PERSONAL BRANDING       158

9.5           VIRTUAL COMPANIONS                158

9.5.1        DELIVERING EMPATHETIC AI COMPANIONS FOR EMOTIONAL SUPPORT AND SOCIAL CONNECTION        158

9.5.2        VIRTUAL COMPANIONS FOR DAILY LIFE              159

9.5.3        THERAPY & MENTAL HEALTH SUPPORT COMPANIONS                 160

9.5.4        MEMORY AVATARS         160

9.5.5        ASSISTIVE AVATARS       160

10            AI AVATAR MARKET, BY END USER          161

10.1         INTRODUCTION              162

10.1.1      END USER: AI AVATAR MARKET DRIVERS             162

10.2         ENTERPRISE      164

10.2.1      MEDIA & ENTERTAINMENT        167

10.2.1.1  Revolutionizing digital storytelling and engagement in media and entertainment        167

10.2.2      EDUCATION      168

10.2.2.1  Transforming education with AI avatars for personalized learning and enhanced engagement 168

10.2.3      HEALTHCARE & LIFE SCIENCES 169

10.2.3.1  Maximizing healthcare efficiency and patient care with AI avatars                 169

10.2.4      RETAIL & E-COMMERCE                170

10.2.4.1  Enhancing customer engagement and sales with AI avatars in retail       170

10.2.5      TECHNOLOGY & SOFTWARE      171

10.2.5.1  Powering smarter tech experiences with AI avatars that guide, train, and solve     171

10.2.6      BFSI       172

10.2.6.1  Transforming financial services with intelligent and personalized AI avatars               172

10.2.7      AUTOMOTIVE   173

10.2.7.1  Driving smart customer experiences through AI avatars in automotive industry             173

10.2.8      TRAVEL & HOSPITALITY               174

10.2.8.1  Delivering personalized guest services via AI avatars in hospitality              174

10.2.9      CONSTRUCTION & REAL ESTATE             175

10.2.9.1  Streamlining property interactions and project management using AI avatars    175

10.2.10   OTHER ENTERPRISES    176

10.2.10.1                 Accelerating digital transformation in manufacturing, agriculture, and government & defense with AI avatars 176

10.3         INDIVIDUAL USERS         177

11            AI AVATAR MARKET, BY REGION              179

11.1         INTRODUCTION              180

11.2         NORTH AMERICA             182

11.2.1      NORTH AMERICA: AI AVATAR MARKET DRIVERS                 182

11.2.2      NORTH AMERICA: MACROECONOMIC OUTLOOK                 183

11.2.3      US           188

11.2.3.1  Transforming industries with AI avatars in customer service, marketing, and entertainment to drive market                 188

11.2.4      CANADA               189

11.2.4.1  Government support and research advancements to drive market                 189

11.3         EUROPE               190

11.3.1      EUROPE: AI AVATAR MARKET DRIVERS 190

11.3.2      EUROPE: MACROECONOMIC OUTLOOK               191

11.3.3      UK          195

11.3.3.1  Government support and strategic partnerships to drive market                 195

11.3.4      GERMANY           196

11.3.4.1  Rising advancements in cutting-edge technologies to drive market    196

11.3.5      FRANCE                197

11.3.5.1  Rising adoption of AI avatars to drive market 197

11.3.6      ITALY    198

11.3.6.1  Accelerating AI avatar integration to enhance interactive digital experiences            198

11.3.7      SPAIN    199

11.3.7.1  Thriving startup ecosystem to fuel rapid growth and innovation in AI avatar development    199

11.3.8      REST OF EUROPE             200

11.4         ASIA PACIFIC     201

11.4.1      ASIA PACIFIC: AI AVATAR MARKET DRIVERS       201

11.4.2      ASIA PACIFIC: MACROECONOMIC OUTLOOK     202

11.4.3      CHINA  208

11.4.3.1  Use of AI avatars for specialized healthcare and extensive digital public services to drive market           208

11.4.4      JAPAN   209

11.4.4.1  Leveraging AI avatars and robotics to tackle aging and inclusion gaps        209

11.4.5      INDIA    210

11.4.5.1  Fostering innovation in entertainment with government-supported AI avatars to drive market                 210

11.4.6      SOUTH KOREA  211

11.4.6.1  Integrating AI avatars into entertainment and customer service sectors    211

11.4.7      AUSTRALIA & NEW ZEALAND     212

11.4.7.1  Enhancing service efficiency with scalable AI avatars in public and private sectors                212

11.4.8      SINGAPORE        213

11.4.8.1  Advancing smart nation goals with AI avatars for seamless service delivery  213

11.4.9      REST OF ASIA PACIFIC   214

11.5         MIDDLE EAST & AFRICA                215

11.5.1      MIDDLE EAST & AFRICA: AI AVATAR MARKET DRIVERS                 215

11.5.2      MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK                 216

11.5.3      SAUDI ARABIA  221

11.5.3.1  Empowering vast population with AI skills to drive Vision 2030 transformation      221

11.5.4      UAE        222

11.5.4.1  Leading AI innovation and ethical deployment of AI avatars to drive market          222

11.5.5      QATAR 223

11.5.5.1  Advancing AI avatars and digital innovation to enhance services and economic diversification               223

11.5.6      SOUTH AFRICA 224

11.5.7      REST OF MIDDLE EAST & AFRICA             225

11.6         LATIN AMERICA                226

11.6.1      LATIN AMERICA: AI AVATAR MARKET DRIVERS 227

11.6.2      LATIN AMERICA: MACROECONOMIC OUTLOOK                 227

11.6.3      BRAZIL 232

11.6.3.1  Implementing National AI Plan to drive ethical, inclusive, and innovative AI avatar technologies      232

11.6.4      MEXICO                233

11.6.4.1  Advancing market with national strategy and diverse industry adoption to fuel growth       233

11.6.5      ARGENTINA       234

11.6.5.1  Promoting avatar use in media, education, and public sector innovation to drive market  234

11.6.6      REST OF LATIN AMERICA             235

12            COMPETITIVE LANDSCAPE         237

12.1         OVERVIEW          237

12.2         KEY PLAYER STRATEGIES/RIGHT TO WIN, 2022–2025                 237

12.3         REVENUE ANALYSIS, 2020–2024  240

12.4         MARKET SHARE ANALYSIS, 2024                 241

12.5         PRODUCT COMPARATIVE ANALYSIS      244

12.5.1      PRODUCT COMPARATIVE ANALYSIS, BY TYPE (INTERACTIVE AVATARS)            244

12.5.1.1  VEED.io Create (VEED.io)                245

12.5.1.2  Genesis AI Avatar Studio (Ravatar)  245

12.5.1.3  Creative Reality Studio 3.0 platform (D-ID)   245

12.5.1.4  HeyGen platform (HeyGen)               245

12.5.1.5  Replika platform (Replika) 245

12.5.2      PRODUCT COMPARATIVE ANALYSIS, BY TYPE (NONINTERACTIVE AVATARS)  246

12.5.2.1  Synthesia platform (Synthesia)          247

12.5.2.2  Colossyan platform (Colossyan)        247

12.5.2.3  Runway Act-One (Runway)                247

12.5.2.4  DeepBrain AI Studios (DeepBrain)  247

12.5.2.5  Elai platform (Elai)               247

12.6         COMPANY VALUATION AND FINANCIAL METRICS                 248

12.7         COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024                 249

12.7.1      STARS   249

12.7.2      EMERGING LEADERS     249

12.7.3      PERVASIVE PLAYERS      250

12.7.4      PARTICIPANTS 250

12.7.5      COMPANY FOOTPRINT: KEY PLAYERS, 2024         251

12.7.5.1  Company footprint               251

12.7.5.2  Regional footprint                 252

12.7.5.3  Type footprint       253

12.7.5.3.1                Degree of customization footprint     254

12.7.5.3.2                Enterprise end user footprint              255

12.8         COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024        256

12.8.1      PROGRESSIVE COMPANIES         256

12.8.2      RESPONSIVE COMPANIES            256

12.8.3      DYNAMIC COMPANIES  256

12.8.4      STARTING BLOCKS         256

12.8.5      COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024                 258

12.8.5.1  Detailed list of key startups/SMEs    258

12.8.5.2  Competitive benchmarking of key startups/SMEs          259

12.9         COMPETITIVE SCENARIO AND TRENDS                260

12.9.1      PRODUCT LAUNCHES AND ENHANCEMENTS    260

12.9.2      DEALS  263

13            COMPANY PROFILES      267

13.1         INTRODUCTION              267

13.1.1      SYNTHESIA         268

13.1.1.1  Business overview 268

13.1.1.2  Products/Solutions/Services offered 268

13.1.1.3  Recent developments           269

13.1.1.3.1                Product launches and enhancements                 269

13.1.1.3.2                Deals      269

13.1.1.4  MnM view              270

13.1.1.4.1                Key strengths        270

13.1.1.4.2                Strategic choices   270

13.1.1.4.3                Weaknesses and competitive threats 270

13.1.2      HEYGEN               271

13.1.2.1  Business overview 271

13.1.2.2  Products/Solutions/Services offered 271

13.1.2.3  Recent developments           272

13.1.2.3.1                Product launches and enhancements                 272

13.1.2.3.2                Deals      273

13.1.2.4  MnM view              273

13.1.2.4.1                Key strengths        273

13.1.2.4.2                Strategic choices   273

13.1.2.4.3                Weaknesses and competitive threats 273

13.1.3      D-ID      274

13.1.3.1  Business overview 274

13.1.3.2  Products/Solutions/Services offered 274

13.1.3.3  Recent developments           276

13.1.3.3.1                Product launches and enhancements                 276

13.1.3.3.2                Deals      276

13.1.3.4  MnM view              277

13.1.3.4.1                Key strengths        277

13.1.3.4.2                Strategic choices   277

13.1.3.4.3                Weaknesses and competitive threats 277

13.1.4      VYOND 278

13.1.4.1  Business overview 278

13.1.4.2  Products/Solutions/Services offered 278

13.1.4.3  Recent developments           279

13.1.4.3.1                Deals      279

13.1.4.4  MnM view              279

13.1.4.4.1                Key strengths        279

13.1.4.4.2                Strategic choices   279

13.1.4.4.3                Weaknesses and competitive threats 280

13.1.5      NVIDIA 281

13.1.5.1  Business overview 281

13.1.5.2  Products/Solutions/Services offered 282

13.1.5.3  Recent developments           283

13.1.5.3.1                Product launches and enhancements                 283

13.1.5.3.2                Deals      284

13.1.5.4  MnM view              284

13.1.5.4.1                Key strengths        284

13.1.5.4.2                Strategic choices   284

13.1.5.4.3                Weaknesses and competitive threats 284

13.1.6      META    285

13.1.6.1  Business overview 285

13.1.6.2  Products/Solutions/Services offered 286

13.1.7      AKOOL 287

13.1.7.1  Business overview 287

13.1.7.2  Products/Solutions/Services offered 287

13.1.7.3  Recent developments           288

13.1.7.3.1                Product launches and enhancements                 288

13.1.7.3.2                Deals      289

13.1.7.4  MnM view              290

13.1.7.4.1                Key strengths        290

13.1.7.4.2                Strategic choices   290

13.1.7.4.3                Weaknesses and competitive threats 290

13.1.8      SOUL MACHINES              291

13.1.8.1  Business overview 291

13.1.8.2  Products/Solutions/Services offered 291

13.1.8.3  Recent developments           292

13.1.8.3.1                Product launches and enhancements                 292

13.1.9      VEED.IO               293

13.1.10   PICSART               294

13.1.11   VIDYARD             295

13.1.12   RUNWAY              295

13.1.13   UNEEQ DIGITAL HUMANS           296

13.1.14   REPLIKA               296

13.1.15   POWTOON         297

13.1.16   DEEPBRAIN AI   297

13.1.17   VOKI      298

13.1.18   PRISMA LABS     299

13.1.19   COLOSSYAN       300

13.1.20   MICROSOFT       301

13.1.21   GOOGLE              302

13.1.22   ADOBE 302

13.2         OTHER KEY PLAYERS     303

13.2.1      VERITONE           303

13.2.1.1  Business overview 303

13.2.1.2  Products/Solutions/Services offered 304

13.2.1.3  Recent developments           305

13.2.1.3.1                Product launches and enhancements                 305

13.2.1.3.2                Deals      305

13.2.2      AWS       306

13.2.2.1  Business overview 306

13.2.2.2  Products/Solutions/Services offered 307

13.2.2.3  Recent developments           308

13.2.2.3.1                Product launches and enhancements                 308

13.2.3      CANVA 308

13.2.4      REALLUSION     309

13.2.5      VIDNOZ                310

13.2.6      DESCRIPT            310

13.2.7      SENSETIME        311

13.2.8      GENIES 312

13.2.9      SPEECHIFY         313

13.2.10   PERFECT CORP 313

13.2.11   ELAI       314

13.2.12   SYNTHESYS        314

13.2.13   HIPPO VIDEO    315

13.2.14   INWORLD AI      316

13.2.15   DAVEAI 317

13.2.16   CAPTIONS           318

13.2.17   THEBLUE.AI       319

13.2.18   CREATIFY AI      319

13.2.19   PITCH AVATAR 320

13.2.20   RAVATAR             321

13.2.21   HYPER ONLINE 322

13.2.22   UNITH  322

14            ADJACENT AND RELATED MARKETS      323

14.1         INTRODUCTION              323

14.2         GENERATIVE AI MARKET—GLOBAL FORECAST TO 2030                 323

14.2.1      MARKET DEFINITION   323

14.2.2      MARKET OVERVIEW       323

14.2.2.1  Generative AI market, by offering     323

14.2.2.2  Generative AI market, by data modality           324

14.2.2.3  Generative AI market, by application                325

14.2.2.4  Generative AI market, by end user    326

14.2.2.5  Generative AI Market, by region        329

14.3         CONVERSATIONAL AI MARKET—GLOBAL FORECAST TO 2030                 330

14.3.1      MARKET DEFINITION   330

14.3.2      MARKET OVERVIEW       330

14.3.2.1  Conversational AI market, by offering               331

14.3.2.2  Conversational AI market, by business function              331

14.3.2.3  Conversational AI market, by conversational agent type                 332

14.3.2.4  Conversational AI market, by integration mode              333

14.3.2.5  Conversational AI market, by vertical                334

14.3.2.6  Conversational AI market, by region 335

15            APPENDIX           337

15.1         DISCUSSION GUIDE        337

15.2         KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL                343

15.3         AVAILABLE CUSTOMIZATIONS 345

15.4         RELATED REPORTS         345

15.5         AUTHOR DETAILS           346

LIST OF TABLES

TABLE 1                UNITED STATES DOLLAR EXCHANGE RATE, 2020–2024              35

TABLE 2                FACTOR ANALYSIS          46

TABLE 3                GLOBAL AI AVATAR MARKET SIZE AND GROWTH RATE,

2020–2024 (USD MILLION, Y-O-Y %)          51

TABLE 4                GLOBAL AI AVATAR MARKET SIZE AND GROWTH RATE,

2025–2032 (USD MILLION, Y-O-Y %)          51

TABLE 5                US ADJUSTED RECIPROCAL TARIFF RATES                 67

TABLE 6                AI AVATAR MARKET: ROLE OF PLAYERS IN ECOSYSTEM       76

TABLE 7                NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS                 89

TABLE 8                EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS           90

TABLE 9                ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS                 90

TABLE 10              MIDDLE EAST & AFRICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS                 91

TABLE 11              LATIN AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS                 92

TABLE 12              PATENTS FILED, 2016–2025           99

TABLE 13              LIST OF TOP PATENTS IN AI AVATAR MARKET, 2024–2025              100

TABLE 14              PRICING DATA OF AI AVATAR MARKET, BY PLATFORMS       105

TABLE 15              PRICING DATA OF AI AVATAR, BY APPLICATION                 106

TABLE 16              AI AVATAR MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2025–2026                 106

TABLE 17              STATE OF AI AVATAR MARKET: CURRENT VS. FUTURE                110

TABLE 18              PORTERS’ FIVE FORCES’ IMPACT ON AI AVATAR MARKET               111

TABLE 19              INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE ENTERPRISE END USERS        113

TABLE 20              KEY BUYING CRITERIA FOR TOP THREE ENTERPRISE END USERS               114

TABLE 21              AI AVATAR MARKET, BY PLATFORM, 2020–2024 (USD MILLION) 118

TABLE 22              AI AVATAR MARKET, BY PLATFORM, 2025–2032 (USD MILLION) 119

TABLE 23              AI VIDEO GENERATION PLATFORMS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            119

TABLE 24              AI VIDEO GENERATION PLATFORMS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            120

TABLE 25              INTERACTIVE DIGITAL HUMAN PLATFORMS: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)                 122

TABLE 26              INTERACTIVE DIGITAL HUMAN PLATFORMS: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)                 122

TABLE 27              STYLIZED AVATAR & SOCIAL MEDIA TOOLS: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)                 124

TABLE 28              STYLIZED AVATAR & SOCIAL MEDIA TOOLS: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)                 125

TABLE 29              3D & METAVERSE AVATARS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            126

TABLE 30              3D & METAVERSE AVATARS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            127

TABLE 31              AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION, 2020–2024 (USD MILLION)      131

TABLE 32              AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION, 2025–2032 (USD MILLION)      131

TABLE 33              PRESET AVATARS: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)          132

TABLE 34              PRESET AVATARS: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)          132

TABLE 35              PARTIALLY CUSTOMIZABLE AVATARS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            133

TABLE 36              PARTIALLY CUSTOMIZABLE AVATARS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            133

TABLE 37              FULLY CUSTOMIZABLE AVATARS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            134

TABLE 38              FULLY CUSTOMIZABLE AVATARS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            134

TABLE 39              AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            137

TABLE 40              AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            137

TABLE 41              INTERACTIVE AVATARS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            138

TABLE 42              INTERACTIVE AVATARS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            138

TABLE 43              NONINTERACTIVE AVATARS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            139

TABLE 44              NONINTERACTIVE AVATARS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            139

TABLE 45              AI AVATAR MARKET, BY APPLICATION, 2020–2024 (USD MILLION)       142

TABLE 46              AI AVATAR MARKET, BY APPLICATION, 2025–2032 (USD MILLION)       142

TABLE 47              AI AVATAR MARKET, BY VIRTUAL AGENTS & ASSISTANTS,

2020–2024 (USD MILLION)            144

TABLE 48              AI AVATAR MARKET, BY VIRTUAL AGENTS & ASSISTANTS,

2025–2032 (USD MILLION)            144

TABLE 49              VIRTUAL AGENTS & ASSISTANTS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            144

TABLE 50              VIRTUAL AGENTS & ASSISTANTS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            145

TABLE 51              CUSTOMER SUPPORT & SERVICE: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            145

TABLE 52              CUSTOMER SUPPORT & SERVICE: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            146

TABLE 53              SALES & BUSINESS ENABLEMENT: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            148

TABLE 54              SALES & BUSINESS ENABLEMENT: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            148

TABLE 55              ENTERPRISE TRAINING & HR: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            151

TABLE 56              ENTERPRISE TRAINING & HR: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            151

TABLE 57              EDUCATION & TUTORING: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            152

TABLE 58              EDUCATION & TUTORING: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            153

TABLE 59              VIRTUAL CHARACTERS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            154

TABLE 60              VIRTUAL CHARACTERS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            154

TABLE 61              VIRTUAL INFLUENCERS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            156

TABLE 62              VIRTUAL INFLUENCERS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            157

TABLE 63              VIRTUAL COMPANIONS: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            159

TABLE 64              VIRTUAL COMPANIONS: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            159

TABLE 65              AI AVATAR MARKET, BY END USER, 2020–2024 (USD MILLION) 163

TABLE 66              AI AVATAR MARKET, BY END USER, 2025–2032 (USD MILLION) 163

TABLE 67              AI AVATAR MARKET, BY ENTERPRISE, 2020–2024 (USD MILLION) 165

TABLE 68              AI AVATAR MARKET, BY ENTERPRISE, 2025–2032 (USD MILLION) 165

TABLE 69              ENTERPRISE: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)            166

TABLE 70              ENTERPRISE: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)            166

TABLE 71              MEDIA & ENTERTAINMENT: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            167

TABLE 72              MEDIA & ENTERTAINMENT: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            167

TABLE 73              EDUCATION: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)            168

TABLE 74              EDUCATION: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)            168

TABLE 75              HEALTHCARE & LIFE SCIENCES: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            169

TABLE 76              HEALTHCARE & LIFE SCIENCES: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            169

TABLE 77              RETAIL & E-COMMERCE: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            170

TABLE 78              RETAIL & E-COMMERCE: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            170

TABLE 79              TECHNOLOGY & SOFTWARE: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            171

TABLE 80              TECHNOLOGY & SOFTWARE: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            171

TABLE 81              BFSI: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)       172

TABLE 82              BFSI: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)       172

TABLE 83             AUTOMOTIVE: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)            173

TABLE 84             AUTOMOTIVE: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)            173

TABLE 85              TRAVEL & HOSPITALITY: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            174

TABLE 86              TRAVEL & HOSPITALITY: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            174

TABLE 87              CONSTRUCTION & REAL ESTATE: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            175

TABLE 88              CONSTRUCTION & REAL ESTATE: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            175

TABLE 89              OTHER ENTERPRISES: AI AVATAR MARKET, BY REGION,

2020–2024 (USD MILLION)            176

TABLE 90              OTHER ENTERPRISES: AI AVATAR MARKET, BY REGION,

2025–2032 (USD MILLION)            177

TABLE 91              INDIVIDUAL USERS: AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION)          177

TABLE 92              INDIVIDUAL USERS: AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION)          178

TABLE 93              AI AVATAR MARKET, BY REGION, 2020–2024 (USD MILLION) 181

TABLE 94              AI AVATAR MARKET, BY REGION, 2025–2032 (USD MILLION) 181

TABLE 95              NORTH AMERICA: AI AVATAR MARKET, BY PLATFORM, 2020–2024 (USD MILLION)   184

TABLE 96              NORTH AMERICA: AI AVATAR MARKET, BY PLATFORM, 2025–2032 (USD MILLION)   184

TABLE 97              NORTH AMERICA: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2020–2024 (USD MILLION)            184

TABLE 98              NORTH AMERICA: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2025–2032 (USD MILLION)            185

TABLE 99             NORTH AMERICA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            185

TABLE 100          NORTH AMERICA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            185

TABLE 101            NORTH AMERICA: AI AVATAR MARKET, BY APPLICATION,

2020–2024 (USD MILLION)            185

TABLE 102            NORTH AMERICA: AI AVATAR MARKET, BY APPLICATION,

2025–2032 (USD MILLION)            186

TABLE 103            NORTH AMERICA: AI AVATAR MARKET, BY END USER, 2020–2024 (USD MILLION)                186

TABLE 104            NORTH AMERICA: AI AVATAR MARKET, BY END USER, 2025–2032 (USD MILLION)                186

TABLE 105            NORTH AMERICA: AI AVATAR MARKET, BY ENTERPRISES,

2020–2024 (USD MILLION)            187

TABLE 106            NORTH AMERICA: AI AVATAR MARKET, BY ENTERPRISES,

2025–2032 (USD MILLION)            187

TABLE 107            NORTH AMERICA: AI AVATAR MARKET, BY COUNTRY, 2020–2024 (USD MILLION)     188

TABLE 108            NORTH AMERICA: AI AVATAR MARKET, BY COUNTRY, 2025–2032 (USD MILLION)     188

TABLE 109            US: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 188

TABLE 110            US: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 189

TABLE 111            CANADA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       189

TABLE 112            CANADA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       189

TABLE 113            EUROPE: AI AVATAR MARKET, BY PLATFORM, 2020–2024 (USD MILLION)            191

TABLE 114            EUROPE: AI AVATAR MARKET, BY PLATFORM, 2025–2032 (USD MILLION)            191

TABLE 115            EUROPE: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2020–2024 (USD MILLION)            192

TABLE 116            EUROPE: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2025–2032 (USD MILLION)            192

TABLE 117            EUROPE: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       192

TABLE 118            EUROPE: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       192

TABLE 119          EUROPE: AI AVATAR MARKET, BY APPLICATION, 2020–2024 (USD MILLION)            193

TABLE 120          EUROPE: AI AVATAR MARKET, BY APPLICATION, 2025–2032 (USD MILLION)            193

TABLE 121            EUROPE: AI AVATAR MARKET, BY END USER, 2020–2024 (USD MILLION)            193

TABLE 122            EUROPE: AI AVATAR MARKET, BY END USER, 2025–2032 (USD MILLION)            193

TABLE 123            EUROPE: AI AVATAR MARKET, BY ENTERPRISES, 2020–2024 (USD MILLION)            194

TABLE 124            EUROPE: AI AVATAR MARKET, BY ENTERPRISES, 2025–2032 (USD MILLION)            194

TABLE 125            EUROPE: AI AVATAR MARKET, BY COUNTRY, 2020–2024 (USD MILLION)            195

TABLE 126            EUROPE: AI AVATAR MARKET, BY COUNTRY, 2025–2032 (USD MILLION)            195

TABLE 127            UK: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 196

TABLE 128            UK: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 196

TABLE 129            GERMANY: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       197

TABLE 130            GERMANY: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       197

TABLE 131            FRANCE: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       197

TABLE 132            FRANCE: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       198

TABLE 133            ITALY: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 198

TABLE 134            ITALY: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 199

TABLE 135            SPAIN: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 199

TABLE 136            SPAIN: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 200

TABLE 137          REST OF EUROPE: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            200

TABLE 138          REST OF EUROPE: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            201

TABLE 139            ASIA PACIFIC: AI AVATAR MARKET, BY PLATFORM, 2020–2024 (USD MILLION)   203

TABLE 140            ASIA PACIFIC: AI AVATAR MARKET, BY PLATFORM, 2025–2032 (USD MILLION)   204

TABLE 141            ASIA PACIFIC: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2020–2024 (USD MILLION)            204

TABLE 142            ASIA PACIFIC: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2025–2032 (USD MILLION)            204

TABLE 143            ASIA PACIFIC: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            204

TABLE 144            ASIA PACIFIC: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            205

TABLE 145            ASIA PACIFIC: AI AVATAR MARKET, BY APPLICATION, 2020–2024 (USD MILLION)              205

TABLE 146            ASIA PACIFIC: AI AVATAR MARKET, BY APPLICATION, 2025–2032 (USD MILLION)              205

TABLE 147            ASIA PACIFIC: AI AVATAR MARKET, BY END USER, 2020–2024 (USD MILLION)                205

TABLE 148            ASIA PACIFIC: AI AVATAR MARKET, BY END USER, 2025–2032 (USD MILLION)                206

TABLE 149            ASIA PACIFIC: AI AVATAR MARKET, BY ENTERPRISES, 2020–2024 (USD MILLION)               206

TABLE 150            ASIA PACIFIC: AI AVATAR MARKET, BY ENTERPRISES, 2025–2032 (USD MILLION)               207

TABLE 151            ASIA PACIFIC: AI AVATAR MARKET, BY COUNTRY, 2020–2024 (USD MILLION)     207

TABLE 152            ASIA PACIFIC: AI AVATAR MARKET, BY COUNTRY, 2025–2032 (USD MILLION)     208

TABLE 153            CHINA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 208

TABLE 154            CHINA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 209

TABLE 155            JAPAN: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 209

TABLE 156            JAPAN: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 210

TABLE 157            INDIA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 210

TABLE 158            INDIA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 211

TABLE 159            SOUTH KOREA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            211

TABLE 160            SOUTH KOREA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            211

TABLE 161            AUSTRALIA & NEW ZEALAND: AI AVATAR MARKET, BY TYPE,

2020–2024 (USD MILLION)            212

TABLE 162            AUSTRALIA & NEW ZEALAND: AI AVATAR MARKET, BY TYPE,

2025–2032 (USD MILLION)            212

TABLE 163            SINGAPORE: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            213

TABLE 164            SINGAPORE: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            213

TABLE 165            REST OF ASIA PACIFIC: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)                214

TABLE 166            REST OF ASIA PACIFIC: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)                215

TABLE 167            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY PLATFORM,

2020–2024 (USD MILLION)            216

TABLE 168            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY PLATFORM,

2025–2032 (USD MILLION)            217

TABLE 169            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION, 2020–2024 (USD MILLION)                 217

TABLE 170            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION, 2025–2032 (USD MILLION)                 217

TABLE 171            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)         217

TABLE 172            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)         218

TABLE 173            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY APPLICATION,

2020–2024 (USD MILLION)            218

TABLE 174            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY APPLICATION,

2025–2032 (USD MILLION)            218

TABLE 175            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY END USER,

2020–2024 (USD MILLION)            218

TABLE 176            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY END USER,

2025–2032 (USD MILLION)            219

TABLE 177            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY ENTERPRISES,

2020–2024 (USD MILLION)            219

TABLE 178            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY ENTERPRISES,

2025–2032 (USD MILLION)            220

TABLE 179            MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY COUNTRY,

2020–2024 (USD MILLION)            220

TABLE 180            MIDDLE EAST& AFRICA: AI AVATAR MARKET, BY COUNTRY,

2025–2032 (USD MILLION)            221

TABLE 181            SAUDI ARABIA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            221

TABLE 182            SAUDI ARABIA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            222

TABLE 183            UAE: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION) 222

TABLE 184            UAE: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION) 223

TABLE 185            QATAR: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       223

TABLE 186            QATAR: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       224

TABLE 187            SOUTH AFRICA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            224

TABLE 188            SOUTH AFRICA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            225

TABLE 189            REST OF MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY TYPE,

2020–2024 (USD MILLION)            226

TABLE 190            REST OF MIDDLE EAST & AFRICA: AI AVATAR MARKET, BY TYPE,

2025–2032 (USD MILLION)            226

TABLE 191            LATIN AMERICA: AI AVATAR MARKET, BY PLATFORM, 2020–2024 (USD MILLION)   228

TABLE 192            LATIN AMERICA: AI AVATAR MARKET, BY PLATFORM, 2025–2032 (USD MILLION)   228

TABLE 193            LATIN AMERICA: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2020–2024 (USD MILLION)            228

TABLE 194            LATIN AMERICA: AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION,

2025–2032 (USD MILLION)            229

TABLE 195            LATIN AMERICA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            229

TABLE 196            LATIN AMERICA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            229

TABLE 197            LATIN AMERICA: AI AVATAR MARKET, BY APPLICATION, 2020–2024 (USD MILLION)              229

TABLE 198            LATIN AMERICA: AI AVATAR MARKET, BY APPLICATION, 2025–2032 (USD MILLION)              230

TABLE 199            LATIN AMERICA: AI AVATAR MARKET, BY END USER, 2020–2024 (USD MILLION)                230

TABLE 200            LATIN AMERICA: AI AVATAR MARKET, BY END USER, 2025–2032 (USD MILLION)                230

TABLE 201            LATIN AMERICA: AI AVATAR MARKET, BY ENTERPRISES,

2020–2024 (USD MILLION)            231

TABLE 202            LATIN AMERICA: AI AVATAR MARKET, BY ENTERPRISES,

2025–2032 (USD MILLION)            231

TABLE 203            LATIN AMERICA: AI AVATAR MARKET, BY COUNTRY, 2020–2024 (USD MILLION)     232

TABLE 204            LATIN AMERICA: AI AVATAR MARKET, BY COUNTRY, 2025–2032 (USD MILLION)     232

TABLE 205            BRAZIL: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       233

TABLE 206            BRAZIL: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       233

TABLE 207            MEXICO: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)       234

TABLE 208            MEXICO: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)       234

TABLE 209            ARGENTINA: AI AVATAR MARKET, BY TYPE, 2020–2024 (USD MILLION)            235

TABLE 210            ARGENTINA: AI AVATAR MARKET, BY TYPE, 2025–2032 (USD MILLION)            235

TABLE 211            REST OF LATIN AMERICA: AI AVATAR MARKET, BY TYPE,

2020–2024 (USD MILLION)            236

TABLE 212            REST OF LATIN AMERICA: AI AVATAR MARKET, BY TYPE,

2025–2032 (USD MILLION)            236

TABLE 213            OVERVIEW OF STRATEGIES ADOPTED BY KEY AI AVATAR VENDORS, 2022–2025                237

TABLE 214            AI AVATAR MARKET: DEGREE OF COMPETITION 242

TABLE 215            AI AVATAR MARKET: REGIONAL FOOTPRINT                 252

TABLE 216            AI AVATAR MARKET: TYPE FOOTPRINT                 253

TABLE 217            AI AVATAR MARKET: DEGREE OF CUSTOMIZATION FOOTPRINT  254

TABLE 218            AI AVATAR MARKET: ENTERPRISE END USER FOOTPRINT       255

TABLE 219            AI AVATAR MARKET: KEY STARTUPS/SMES, 2024                 258

TABLE 220            AI AVATAR MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES          259

TABLE 221            AI AVATAR MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, 2022–2025              260

TABLE 222            AI AVATAR MARKET: DEALS, 2022–2025  263

TABLE 223            SYNTHESIA: COMPANY OVERVIEW          268

TABLE 224            SYNTHESIA: PRODUCTS/SOLUTIONS/SERVICES OFFERED             268

TABLE 225            SYNTHESIA: PRODUCT LAUNCHES AND ENHANCEMENTS             269

TABLE 226            SYNTHESIA: DEALS         269

TABLE 227            HEYGEN: COMPANY OVERVIEW                271

TABLE 228            HEYGEN: PRODUCTS/SOLUTIONS/SERVICES OFFERED             271

TABLE 229            HEYGEN: PRODUCT LAUNCHES AND ENHANCEMENTS             272

TABLE 230            HEYGEN: DEALS               273

TABLE 231            D-ID: COMPANY OVERVIEW       274

TABLE 232            D-ID: PRODUCTS/SOLUTIONS/SERVICES OFFERED             274

TABLE 233            D-ID: PRODUCT LAUNCHES AND ENHANCEMENTS             276

TABLE 234            D-ID: DEALS       276

TABLE 235            VYOND: COMPANY OVERVIEW 278

TABLE 236            VYOND: PRODUCTS/SOLUTIONS/SERVICES OFFERED             278

TABLE 237            VYOND: DEALS 279

TABLE 238            NVIDIA: COMPANY OVERVIEW  281

TABLE 239            NVIDIA: PRODUCTS/SOLUTIONS/SERVICES OFFERED             282

TABLE 240            NVIDIA: PRODUCT LAUNCHES AND ENHANCEMENTS             283

TABLE 241            NVIDIA: DEALS 284

TABLE 242            META: COMPANY OVERVIEW     285

TABLE 243            META: PRODUCTS/SOLUTIONS/SERVICES OFFERED             286

TABLE 244            AKOOL: COMPANY OVERVIEW  287

TABLE 245            AKOOL: PRODUCTS/SOLUTIONS/SERVICES OFFERED             287

TABLE 246            AKOOL: PRODUCT LAUNCHES AND ENHANCEMENTS             288

TABLE 247            AKOOL: DEALS 289

TABLE 248            SOUL MACHINES: COMPANY OVERVIEW                 291

TABLE 249            SOUL MACHINES: PRODUCTS/SOLUTIONS/SERVICES OFFERED    291

TABLE 250            SOUL MACHINES: PRODUCT LAUNCHES AND ENHANCEMENTS             292

TABLE 251            VERITONE: COMPANY OVERVIEW           303

TABLE 252            VERITONE: PRODUCTS/SOLUTIONS/SERVICES OFFERED             304

TABLE 253            VERITONE: PRODUCT LAUNCHES AND ENHANCEMENTS             305

TABLE 254            VERITONE: DEALS           305

TABLE 255            AWS: COMPANY OVERVIEW        306

TABLE 256            AWS: PRODUCTS/SOLUTIONS/SERVICES OFFERED             307

TABLE 257            AWS: PRODUCT LAUNCHES AND ENHANCEMENTS             308

TABLE 258            GENERATIVE AI MARKET, BY OFFERING, 2019–2023 (USD MILLION)       324

TABLE 259            GENERATIVE AI MARKET, BY OFFERING, 2024–2030 (USD MILLION)       324

TABLE 260            GENERATIVE AI MARKET, BY DATA MODALITY, 2019–2023 (USD MILLION)            325

TABLE 261            GENERATIVE AI MARKET, BY DATA MODALITY, 2024–2030 (USD MILLION)            325

TABLE 262            GENERATIVE AI MARKET, BY APPLICATION, 2019–2023 (USD MILLION)            326

TABLE 263            GENERATIVE AI MARKET, BY APPLICATION, 2024–2030 (USD MILLION)            326

TABLE 264            GENERATIVE AI MARKET, BY END USER, 2019–2023 (USD MILLION)       327

TABLE 265            GENERATIVE AI MARKET, BY END USER, 2024–2030 (USD MILLION)       327

TABLE 266            GENERATIVE AI MARKET, BY ENTERPRISE END USER, 2019–2023 (USD MILLION)                328

TABLE 267            GENERATIVE AI MARKET, BY ENTERPRISE END USER, 2024–2030 (USD MILLION)                328

TABLE 268            GENERATIVE AI MARKET, BY CONSUMERS, 2019–2023 (USD MILLION)            329

TABLE 269            GENERATIVE AI MARKET, BY CONSUMERS, 2024–2030 (USD MILLION)            329

TABLE 270            GENERATIVE AI MARKET, BY REGION, 2019–2023 (USD MILLION) 329

TABLE 271            GENERATIVE AI MARKET, BY REGION, 2024–2030 (USD MILLION) 330

TABLE 272            CONVERSATIONAL AI MARKET, BY OFFERING, 2019–2023 (USD MILLION)            331

TABLE 273            CONVERSATIONAL AI MARKET, BY OFFERING, 2024–2030 (USD MILLION)            331

TABLE 274            CONVERSATIONAL AI MARKET, BY BUSINESS FUNCTION,

2019–2023 (USD MILLION)            332

TABLE 275            CONVERSATIONAL AI MARKET, BY BUSINESS FUNCTION,

2024–2030 (USD MILLION)            332

TABLE 276            CONVERSATIONAL AI MARKET, BY CONVERSATIONAL AGENT TYPE,

2019–2023 (USD MILLION)            333

TABLE 277            CONVERSATIONAL AI MARKET, BY CONVERSATIONAL AGENT TYPE,

2024–2030 (USD MILLION)            333

TABLE 278            CONVERSATIONAL AI MARKET, BY INTEGRATION MODE,

2019–2023 (USD MILLION)            333

TABLE 279            CONVERSATIONAL AI MARKET, BY INTEGRATION MODE,

2024–2030 (USD MILLION)            334

TABLE 280            CONVERSATIONAL AI MARKET, BY VERTICAL, 2019–2023 (USD MILLION)            334

TABLE 281            CONVERSATIONAL AI MARKET, BY VERTICAL, 2024–2030 (USD MILLION)            335

TABLE 282            CONVERSATIONAL AI MARKET, BY REGION, 2019–2023 (USD MILLION)            335

TABLE 283            CONVERSATIONAL AI MARKET, BY REGION, 2024–2030 (USD MILLION)            336

LIST OF FIGURES

FIGURE 1              AI AVATAR MARKET: RESEARCH DESIGN                 36

FIGURE 2              AI AVATAR MARKET: DATA TRIANGULATION                 40

FIGURE 3              AI AVATAR MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES         41

FIGURE 4              MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1, BOTTOM-UP

(SUPPLY-SIDE): REVENUE FROM AVATAR TYPES IN AI AVATAR MARKET               42

FIGURE 5              MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 2, BOTTOM-UP

(SUPPLY-SIDE): COLLECTIVE REVENUE FROM KEY COMPANIES IN

AI AVATAR MARKET       43

FIGURE 6              MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 3, BOTTOM-UP

(SUPPLY-SIDE): COLLECTIVE REVENUE FROM BUSINESS UNITS (BU) OF

KEY VENDORS IN AI AVATAR MARKET   44

FIGURE 7              MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 4, BOTTOM-UP

(DEMAND-SIDE): SHARE OF AI AVATAR THROUGH OVERALL IT SPENDING

ON SUSTAINABLE SOLUTIONS  45

FIGURE 8              AI VIDEO GENERATION PLATFORMS SEGMENT ESTIMATED TO HOLD LARGEST MARKET SIZE IN 2025   52

FIGURE 9              PRESET AVATARS TO BE LEADING SEGMENT IN 2025        52

FIGURE 10            NONINTERACTIVE AVATARS SEGMENT TO HOLD LARGEST MARKET SIZE IN 2025    53

FIGURE 11            VIRTUAL AGENTS & ASSISTANTS SEGMENT TO HOLD LARGEST MARKET IN 2025              53

FIGURE 12            CUSTOMER SUPPORT & SERVICE SEGMENT SET TO REGISTER LARGER MARKET SHARE IN 2025  54

FIGURE 13            ENTERPRISE END USERS SEGMENT SET TO REGISTER LARGER MARKET

SHARE IN 2025   54

FIGURE 14            EDUCATION TO WITNESS HIGHEST GROWTH RATE DURING FORECAST PERIOD           55

FIGURE 15            ASIA PACIFIC TO REGISTER FASTEST GROWTH BETWEEN 2025 AND 2032               55

FIGURE 16            RISING DEMAND FOR PERSONALIZED DIGITAL EXPERIENCES AND TECHNOLOGICAL ADVANCEMENTS IN AI AND GRAPHICS TO DRIVE MARKET         57

FIGURE 17            VIRTUAL COMPANIONS SEGMENT TO ACCOUNT FOR HIGHEST GROWTH RATE DURING FORECAST PERIOD                58

FIGURE 18            AI VIDEO GENERATION PLATFORMS AND MEDIA & ENTERTAINMENT TO BE LARGEST SHAREHOLDERS IN NORTH AMERICA IN 2025              58

FIGURE 19            NORTH AMERICA TO HOLD LARGEST MARKET SHARE IN 2025   59

FIGURE 20            AI AVATAR MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES     61

FIGURE 21            AI AVATAR MARKET EVOLUTION             73

FIGURE 22            AI AVATAR MARKET: SUPPLY CHAIN ANALYSIS                 75

FIGURE 23            KEY PLAYERS IN AI AVATAR ECOSYSTEM                 78

FIGURE 24            AI AVATAR MARKET: INVESTMENT LANDSCAPE AND FUNDING SCENARIO           81

FIGURE 25            NUMBER OF PATENTS GRANTED IN LAST 10 YEARS, 2016–2025               99

FIGURE 26            REGIONAL ANALYSIS OF PATENTS GRANTED, 2016–2025              103

FIGURE 27            COMPONENTS OF AI AVATARS 108

FIGURE 28            AI AVATAR MARKET: PORTER’S FIVE FORCES ANALYSIS            111

FIGURE 29            INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE ENTERPRISE END USERS        113

FIGURE 30            KEY BUYING CRITERIA FOR TOP THREE ENTERPRISE END USERS               114

FIGURE 31            AI AVATAR MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS/CLIENTS  115

FIGURE 32            3D & METAVERSE AVATARS SEGMENT TO REGISTER HIGHEST

CAGR DURING FORECAST PERIOD          118

FIGURE 33            FULLY CUSTOMIZABLE AVATARS SEGMENT TO REGISTER HIGHEST

CAGR DURING FORECAST PERIOD          131

FIGURE 34            INTERACTIVE AVATARS SEGMENT TO REGISTER HIGHER

CAGR DURING FORECAST PERIOD          137

FIGURE 35            VIRTUAL COMPANIONS SEGMENT TO REGISTER HIGHEST

CAGR DURING FORECAST PERIOD          142

FIGURE 36            EDUCATION & TUTORING SEGMENT TO RECORD HIGHEST

CAGR DURING FORECAST PERIOD          143

FIGURE 37            INDIVIDUAL USERS SEGMENT TO REGISTER HIGHER

CAGR DURING FORECAST PERIOD          163

FIGURE 38            EDUCATION TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD       164

FIGURE 39            NORTH AMERICA TO HOLD LARGEST MARKET SHARE IN 2025   180

FIGURE 40            INDIA TO WITNESS FASTEST GROWTH DURING FORECAST PERIOD         181

FIGURE 41            NORTH AMERICA: AI AVATAR MARKET SNAPSHOT          183

FIGURE 42            ASIA PACIFIC: AI AVATAR MARKET SNAPSHOT                 203

FIGURE 43            REVENUE ANALYSIS OF KEY PLAYERS IN AI AVATAR MARKET, 2020–2024        240

FIGURE 44            SHARE OF LEADING COMPANIES IN AI AVATAR MARKET, 2024    241

FIGURE 45            PRODUCT COMPARATIVE ANALYSIS (INTERACTIVE AVATARS)            244

FIGURE 46            PRODUCT COMPARATIVE ANALYSIS (NONINTERACTIVE AVATARS)  246

FIGURE 47            FINANCIAL METRICS OF KEY VENDORS 248

FIGURE 48            YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK

BETA OF KEY VENDORS                249

FIGURE 49            AI AVATAR MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024     250

FIGURE 50            AI AVATAR MARKET: COMPANY FOOTPRINT                 251

FIGURE 51            AI AVATAR MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024               257

FIGURE 52            NVIDIA: COMPANY SNAPSHOT 282

FIGURE 53            META: COMPANY SNAPSHOT    286

FIGURE 54            VERITONE: COMPANY SNAPSHOT           304

FIGURE 55            AWS: COMPANY SNAPSHOT        307


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